Loading

Sports Terms

MAIN TERMS AND DEFINITIONS

Betting Company.   A legal entity that carries out betting operations within the legal framework and requirements of the license agreement.

Betting Operations.   Provision of services related to betting and betting pools (including services which use telecommunication networks). Betting operations include creating a list of events that will take place in the future, accepting bets for these events, storing bets, tracking event results, and determining and delivering prizes (wins).

Customer (player).   A natural person, party to the agreement, who places bets with the Betting Company.

Bet.   A wager which constitutes an agreement between the Customer and Betting Company that the Customer places their bets via the Betting Company on an unknown outcome of a future event and gets a prize (win) according to the outcome. The size of the prize is calculated based on the amount wagered and the odds defined by the Bookmaker.

Betting markets.   A list of events and corresponding outcomes with winning odds offered by the Betting Company for betting.

Stake.   The funds transferred to the Betting Company as payment from the Customer for participation in betting. The amount constitutes a participation fee and is used to determine the prize (win).

Odds.   The value assigned by the Betting Company to an outcome in the Sportsbook. Odds are multiplied by the Player's stake to calculate the prize (win).

Prize (win).   The funds, goods or ownership rights voluntarily transferred to the Player in the case of a win, in accordance with the gambling Terms and Conditions.

Outcome.   The result of the event on which a Player has placed a bet.

Types of bets

LopeBet offers the following types of bets:

1. Single. A bet on the outcome for one particular market. Winnings from a single bet are calculated as the product of a stake and the odds set for the selected outcome.

2. Multiple. A bet on the outcomes for several independent markets.

For the multiple to win, none of the selections can lose: all outcomes included in the multiple must be predicted correctly. One losing outcome will result in an overall loss for the multiple bet. Winnings from a multiple are calculated as the product of the stake and the odds for each outcome included in the multiple.

The maximum number of outcomes (selections) that can be included in one multiple bet in pre-match mode is 30.

The maximum number of outcomes (selections) that can be included in one multiple bet in Live mode is 20.

3. System. A complex of multiples of the same size, formed using a number of outcomes chosen by the Customer.

Winnings for a system bet are calculated as the sum of the winnings for all multiples included in the system bet. Winnings for each multiple within the system bet are calculated separately.

The maximum number of outcomes (selections) that can be included in one system bet is 15.

The highest odds permitted for each option (multiple) included in the system bet is 300.

4. Various markets related to the same match may not be included in a multiple or system bet even if they are not directly linked. If markets relating to the same match are included in a multiple or system bets, this bet may be void even if it has not been blocked at the time of bet acceptance by the computer system. However, Customers may place multiple bets containing indirectly interconnected markets on football and football statistics, provided that the outcomes of the bets do not affect each other (do not increase in likelihood in the given multiple/system bet).

The following chains cannot be combined in multiple bets:

1) Match – Match intervals – Shots on goal – Players – Corners

2) Corner intervals – Corners in the match

3) Card intervals – Cards in the match

Thus, chains permitted in multiple bets are as follows:

Match – Cards – Offsides – Fouls – Throw-ins – Goal kicks

Other chains in multiple bets are available, provided they do not involve related outcomes (Corners – Players – Cards – Fouls – Offsides; Goal kicks – Throw-ins, etc.)

Bookmaker company LopeBet reserves the exclusive right to determine whether outcomes are interconnected.

5. When betting on teams to get through the group stage of a tournament, bets on only one team per group are permitted within a multiple or system bet. If bets on more than one team in a group getting through the group stage are included in the same multiple or system bet, such bets will be void even if they were not blocked at the time of bet acceptance by the computer system.

6. When determining the final winning odds for all the above-mentioned types of bets, the following factors are taken into account: the rules of odds calculation for specific outcomes (hitting the spread on the handicap or total, etc.), cancellation of events or postponing of events for the period specified in these Rules. Bets on events that were cancelled or postponed (for the time period specified in these Rules) will be settled at odds of 1.00.

7. For a detailed explanation of how bets are settled, please see the section Bet Settlement.

Betting rules

1. All bets are accepted by the Betting Company based on the betting markets published on the LopeBet website on the date of the bet placement.

2. Bets are accepted on regular time of the match (excluding overtime), unless otherwise stated in the LopeBet Sports rules.

3. Only the amount confirmed and registered by the Company and not exceeding the current balance on the Customer’s account can be accepted as the stake.

4. Bets are accepted before the start of the event, with the exception of bets accepted by the Betting Company during the course of the event (Live bets). By placing a bet the Customer confirms that they do not know the outcome of the event they are betting on. All claims regarding the decisions of the Company are accepted by LopeBet no later than five days after the Customer has been notified about the final decision. A scanned copy of all the pages of the Customer's ID (passport) used at registration must be attached to the claim.

5. The date and time specified on the Website next to the event are the date and time at which betting on the event stops and do not necessarily match the actual date and time of the start of the event. The start time of the event, for bet settlement purposes, is the actual time when the event started, confirmed by the official documents of the organisation conducting the competition.

6. The Company can make changes to the betting markets (in the odds, parameters of handicaps and totals, restrictions on accumulators and the maximum stake, etc.) at any time. The terms of the bets placed by the Customer before the amendments were made, remain unchanged.

7. In the list of events, the home team appears first, if the location is not specified. All the details provided in the header of a specific sport section are for information purposes only. Possible errors in those details cannot be regarded as a reason for refunding of bets.

8. In the case that important details relating to the team are not mentioned, such as the age group (under 18/under 21/youth teams), gender (women), or the status of the team (reserve), which effectively means that a different team is stated in the betting markets instead of the declared one, all bets on the match will be refunded. In other cases, when team names are not stated in full or there are grammatical mistakes in the betting markets, all bets shall stand. If the gender of teams is not specified on the LopeBet website, it is considered male. In the case of a match between women’s teams, the gender must be specified on the Website, otherwise the bets on this match will be void.

9. In the LopeBet betting markets the home team is stated first (marked "1"), and the away team is stated second (marked "2"). In other cases (tennis, table tennis, badminton competitions, motorsports, boxing, chess matches, etc.) the numbering of the competitors is arbitrary and venue details are for information purposes only.

10. When betting on the statistics of a round/matchday (total goals, wins, losses, draws, corners, yellow cards, etc.) only the matches listed in the betting markets on the Website count. If bets on any match from a specific round/matchday are declared void, bets on all markets related to that round/matchday are refunded and are excluded from accumulator and system bets.

11. In football and ice hockey it is forbidden to include more than one outcome on the "HT-FT" and score-related markets per match in accumulators and systems.

12. In cup events, bets on qualifying for the next round are offered.

13. If a match venue is changed, whether to the away team’s ground or a new venue altogether, bets shall be determined as standing-by and no refund shall be provided. For international events, bets shall not be refunded should the match venue be changed, even if it moved to the opponent’s country.

14. If in the betting markets one or more match participants are stated with mistakes (with the exception of translation errors), i.e. when a different team/player is stated, instead of the actual one, all bets on this event shall be declared void and refunds shall be made (bets will be paid out with odds of 1.00). LopeBet reserves the right to determine which category any given mistake pertains to.

15. If the result of the match that is already finished was cancelled or changed by the competition’s governing body (and the changes were published in the official documents) later than the cutoff point specified in LopeBet Rules, irrespective of reasons, the cancellation or change shall not be taken into account and bets shall be settled according to the initial result. If match protocols available on the official websites contain contradicting information, a decision shall be made based on the video recording. If the match was abandoned and not finished within 25 hours after its start, bets shall be refunded and excluded from accumulator and system bets. Bets on the outcomes which have been unconditionally determined by the moment when the match was abandoned (e.g. first half result, first goal and its time etc.) shall stand. There are exceptions in the betting terms for certain sports competitions. More details can be found in the "Sports" section.

16. LopeBet does not provide any services and does not accept bets on a credit basis. All bets must be placed using available funds on the Player’s account. If, as a result of a technical fault, there were insufficient funds on the account and the bet was placed anyway, the bet will be declared void.

17. The minimum and maximum stakes on all sports events are defined by the Betting Company and are subject to change without prior written notice. Furthermore, LopeBet reserves the right to implement special limits on particular Player accounts.

18. Any bet (including Live bets) placed on an event, the outcome of which is already known at the moment when the bet is placed, is considered invalid and will be refunded. It will also be excluded from system and accumulator bets. If LopeBet suspects that a winning bet might have been placed by the Customer knowingly after the event has started, the Betting Company reserves the right to refund the bet within three days following the beginning of the sporting event.

19. Bets are accepted only from Customers who agree with these Rules established by the Company. By placing a bet, the Customer confirms that they have read the Rules and agree with them. Accepted bets cannot be changed or cancelled, except for the cases referred to in these Rules. Therefore, the Customer placing a bet is solely responsible for the accuracy of its details.

20. Bets are not accepted from Customers who:

- have not reached either the minimum age required for participation in gambling activities according to the legal system of the country where they reside, or 18 years of age, whichever is higher;

- participate in the events on which they are betting (athletes, coaches, referees, etc.) or act in agreement with the event participants;

- are representing the interests of other betting companies or are affiliated with other bookmakers;

- are trying to gain or have managed to gain an unfair advantage over the Betting Company, for example, by placing repeated bets with the purpose of exceeding the maximum stake limit set by the Company;

- are under influence of drugs or alcohol, or are incapacitated and unable to make their own decisions;

- are partially incapacitated according to their country’s legislation;

- have refused to provide their personal and identification details.

The above cases cannot be the basis for cancellation or refunds of accepted bets.

21. A bet is considered to be accepted as soon as the Company confirms the bet. All accepted bets are displayed in the Bet History menu. Sometimes bets can take a while to appear in the Bet History. In the case of possible disputes, the time when the bet was registered in the Company system is considered the most accurate. If the Customer has not received a confirmation of their bet, the bet is considered accepted if it is displayed in the Bet History. In any case, when placing a bet, downloading the LopeBet application, regardless of the resource used (via the Internet or mobile services), opening an account, using an existing account, participating in any games, or accepting any prize, the Customer confirms their consent with the current version of the Rules and acts according to these Rules.

22. The Customer is obliged to bet only on their own behalf. Repeated bets containing identical selections by one or several Customers can be declared void by LopeBet. In the case where the Company is confident that there was collusion between Customers or if suspicious bets were placed by one or more Customers within a short period of time, such bets can be declared void and cancelled even after the official settlement of the bets.

23. The Customer is the only person who is responsible for their bets. The Customer is obliged to make sure that the details of their bet are correct. As soon as the bet is placed and confirmed as accepted, it cannot be changed or cancelled by the Customer. Before any bet is accepted it is clearly displayed on the screen and the Customer’s password is requested as proof that they agree with the terms of the bet. After the bet is accepted, it is impossible to make amendments. LopeBet does not provide any guarantees regarding "lost" or "duplicate" bets placed by Customers.

24. If the Player intends to demand that their lost bets be made void and refunded by the Company, claiming that those bets were placed after the actual start of an event, except for Live bets, such requests must be presented within a three-day period from the actual start of the event and supported by documents (the Player must present an official document which confirms the actual start time of the event on which the bet was placed).

25. In the case of disputes concerning the start time of an event, if the official regulators of the corresponding tournament/event cannot provide (or do not have) the relevant information, LopeBet information about the start time of the event is considered to be correct for bet settlement purposes.

26. Communication failures or other technical failures on the Customer’s side are not considered the basis for bet cancellation if the bet is registered on the Company server.

27. Loss of a password cannot be the basis for the cancellation of bets or the cancellation of money withdrawal requests.

28. LopeBet reserves the right to deny the Customer access to the account if automatic robot betting is detected.

29. The Company has the right to decline bets by any Customers without giving any reasons, as well as by those who violate the Rules, and reserves the right to close or temporarily block accounts of specific Customers without prior notice.

30. The company does everything in its power to attain information from official sources (during an event or after it is finished). If for any reason this information is inaccessible or the official sources contain obvious errors, bets will be settled on the basis of other open alternative sources, for example, a video recording, etc.

31. In the case of any claims or disputes from Customers and their representatives, the obligations of the Company are limited to the size of the Customer’s stake and/or their possible winnings.

32. In the case of any disputes or claims, the LopeBet database has priority over any other data.

33. More detailed information about bets on specific sports is presented in the "Sports" section of these Rules.

34. It is forbidden to include different markets/outcomes relating to the same match or the same player within one tournament (for example, "to win the tournament" and "to win the match") in accumulator and system bets, even if the outcomes are not directly related to each other. If the Customer includes more than one bet of any type on the same match in an accumulator or system, the accumulator or system will be void even if the computer program for accepting the bet did not block the bet when accepting it.

When determining the final winning odds for all the above-mentioned types of bets, the following factors are taken into account: the rules of odds calculation for specific outcomes (hitting the spread on the handicap or total, etc.), cancellation of events or postponing of events for the period specified in these Rules. Bets on events that were cancelled or postponed (for the time period specified in these Rules) will be settled at odds of 1.00.

35. The Website Administration does not recommend that two or more Players place bets using the same IP address (the same computer or the same local area network), in order to avoid the suspicion of collusion (fraud). The Administration has the right to block the Player’s accounts in these cases, and ask them to send proof of identity. If two or more Customers intend to use the same IP address, they must inform the Administration beforehand, explaining the reasons for doing so and get the Administration’s approval.

36. Total type is "Total of three outcomes", which can be applied to all sports according to their specific rules. In Total of three outcomes, players must predict the number of goals, pucks, points or games scored (thrown, earned or played) by teams or participants of the event. To win, players have to predict whether the goals/points scored/earned/played will be over or under the goals/points specified in the total markets, or whether they will be exactly as specified. If the outcome matches the markets offered by the Betting Operator under Total of three outcomes, bets placed on over and under will be deemed lost and bets on equal to are deemed to be won.

37. The CashOut option gives a possibility to calculate the bet before the match result is known. You can use the option in the section "Bets" – "Information about the bet" in My Account. This functionality is available for unsettled Prematch and Live bets. The existence or non-existence of an option is determined by the bookmaker. If the request for CashOut is successful, then your bet will be calculated immediately and the specified amount of funds will be credited to your game account. The payout amount depends on the initial odds and odds at the moment of ordering the CashOut option and can be either more or less than the amount of the original bet. In this case, the final outcome of the event doesn’t matter for bet settlement. The bookmaker reserves the right to accept or reject the request for CashOut.

Live betting

1. Live betting is offered by LopeBet whereby customers place bets during a match or other live event on outcomes which have not yet been determined. Bets that are received by the Company for any reason after the respective result has been determined are considered invalid and will be void (paid out at odds of 1).

2. Odds on bets in Live mode are constantly changing according to events that unfold during a match. Updates to information and results during a live event should be used as a guide only. Intermediary results of an event that are displayed incorrectly do not constitute grounds for bet cancellation.

3. When betting on Live events, the Player can choose one of the following options to determine whether their bets will be accepted if the odds change while placing a bet, or only if the odds are increased: "Accept all changes in odds" or "Accept only higher odds".

4. Live bets are settled according to outcomes which are known by the end of the event/competition. No subsequent changes affect the settlement of Live bets. LopeBet settles Live bets according to their own match statistics and data about the run of play available to the Company. Unless specified otherwise, all bets on athletes who do not take part in the competition are void in Live betting. If outcomes for certain markets become known during the match, bets on such markets are settled, if possible, immediately, as soon as the outcome becomes known.

5. All bets for which the outcome is determined in Live mode will stand and will be settled even if the tournament or event is interrupted. Examples: bets on who will score the next goal, who will receive a yellow card, who will win a certain part of the match, and bets where total "over" is reached.

6. Claims regarding bets placed on a Live event must be lodged within 24 hours of the start of the event.

7. If a match is interrupted and not finished within 25 hours, bets that have already been settled will not be refunded. For outcomes that had not been determined at the time of abandonment, payouts will be calculated at odds of 1.

8. The Company reserves the right to correct obvious errors (even after the end of an event) arising when odds are entered or payouts are calculated (e.g., mistakes in handicaps, totals, odds), and to void respective bets (in this case payouts will be made with odds of 1).

9. LopeBet is not responsible for the accuracy of results during Live events. For the most reliable and up-to-date information concerning the results of sporting events when betting Live, it is recommended that alternative sources of information are used.

Minimum and maximum bets

1. The minimum stake for bets on Live markets, regular markets (not Live) is 10 INR. For each option within a system bet is equivalent is 3 INR.

The maximum overall odds for an accumulator bet are 1000. Accumulators with overall odds exceeding this will be settled at odds of 1000. The highest odds for each option within a system bet is 300. Options with odds exceeding this will be settled at odds of 300.

2. The maximum payout per bet slip cannot exceed 8 000 000.00 INR or equivalent in the account currency, as of the date of payout.

3. The maximum stake varies according to the sport and event and is determined by LopeBet for each event and bet type. The maximum stake may be changed without prior written notice. LopeBet reserves the right to cap the maximum stake for specific events and to enforce or remove special limitations on certain Customer accounts without prior notice or explanation.

4. All financial limitations are applicable to every colluding Customer/group of Customers placing bets on the same outcomes. If the Customer places a number of bets on the same outcomes, the total payout may be limited to one maximum payout, according to the limitation in place.

Main Markets

1. The following bets can be placed on matches without handicap, if corresponding odds are offered:

– Home team to win – outcome displayed as 1.

– Draw – outcome displayed as X.

– Away team to win – outcome displayed as 2.

– Home team to win or Draw (Home team not to lose) – outcome displayed as 1X. For this bet to win, Team 1 must win or the match must be drawn.

– Home or away team to win (No draw) – outcome displayed as 12. For this bet to win, Team 1 or Team 2 must win, i.e. the match must not be drawn.

– Away team to win or Draw (Away team not to lose) – outcome displayed as X2. For this bet to win, Team 2 must win or the match must be drawn.

2. The following handicap bets can be placed on the match winner:

Handicap is an advantage or disadvantage assigned to a team (player) by the Betting Company and expressed in goals, points, sets, etc.

The outcome of a handicap market is determined by adding the handicap value to the team’s (player’s) result. If the resulting score represents a win for the selected team (player), the handicap bet is deemed to be won. Winnings will be paid out based on the odds offered for the bet. If, after adding the handicap value, the resulting score represents a win for the opponent, the handicap bet is deemed to be lost. If the resulting score is a draw, the winnings will be paid out with the odds of 1.00 (refund).

For example:

        Team 1         Team 2         Handicap 1         Team 1 Odds         Handicap 2         Team 2 Odds
        Inter         Cagliari         -1.5         2.25         +1.5         1.9

1) Let’s assume we are betting on Cagliari to win with a handicap. The handicap assigned to Cagliari (Handicap 2) is equal to +1.5. For the +1.5 handicap bet to win, Cagliari must not lose with a difference of more than 1 goal, as the +1.5 handicap will be added to Cagliari’s goals.

The following outcomes are possible:

a) Cagliari wins, or the match ends in a draw, or Cagliari loses by 1 goal. For example, the final score is 2:1. After the +1.5 handicap is added, the score becomes 2:2.5 to Cagliari (Inter’s handicap is not taken into account, as we are betting on Cagliari). The bet wins.

b) Cagliari loses by more than 1 goal. For example, the final score is 2:0. After the +1.5 handicap is added, the score becomes 2:1.5 to Inter. In this case +1.5 handicap bet on Cagliari will be lost.

2) Similarly, if we are betting on Inter to win with a handicap of (-1.5), the following outcomes are possible:

a) Inter wins by two or more goals, for example 3:0. After applying the (-1.5) handicap, the score becomes 1.5:0 to Inter. The bet wins.

b) Inter wins by 1 goal, Cagliari wins or the match ends in a draw. For example, the final score is 2:1. When the -1.5 handicap is applied, the score becomes 0.5:1 to Cagliari. In this case bets on Inter with a handicap of (-1.5) are lost.

3. Bets on Total (Over/Under).

These are bets on the total number of goals (points, games, etc.) scored (earned, played) by teams or players. To win this bet, the Customer must predict whether the number of goals (points, games etc) scored (earned, played etc.) will be above, below or equal to a specific number. For bets on team totals (individual totals), only goals scored by one side count. If the total number of goals (points) exactly matches the number specified by the Betting Company, the winnings on "over/under" will be paid out at odds of 1.00.

For example:

The total specified by the Bookmaker for a football match is 4, and bets are offered on the total number of goals being over or under 4.

If fewer than 4 goals are scored in the match (the final score is 0:0, 1:0, 0:1, 1:1 etc.), bets on "under 4" will win, and bets on "over 4" will lose.

If more than 4 goals are scored in the match (the final score is 4:1, 4:2, 3:2 etc.) bets on "under 4" will lose and bets on "over 4" will win.

If exactly 4 goals are scored in the match (the final score is 3:1, 4:0, 2:2, 1:3, 0:4) all bets on "over 4" and "under 4" will be refunded.

4. Total and handicap values, as well as the odds stated in the current list of markets, can change after a bet has been placed. However, the terms of the bets which have already been accepted will remain unchanged, except in cases where obvious or technical errors have occurred.

5. Correct score in match/set. You need to predict the correct final score of the match/set.

6. HT/FT. In this bet you must predict the result at half-time and at the final whistle. Outcomes within this market are displayed as W for "Win" and X for "Draw". The result of the first half is displayed first and the full match result is displayed second. It is forbidden to add more than one HT/FT outcome into accumulators and systems.

7. Bets on the winner of the competition and qualification for the next round of the tournament. If a declared player fails to take part in the competition for any reason, bets on that player will be refunded. If two or more participants take joint first place in the competition, winnings on each of them will be paid out according to the following formula: Odds = (IO-1)/N+1, where IO is the initial odds on the participant and N is the number of winners.

8. Bets on the statistics of a round or match day. If at least one match in a round of a competition fails to take place, all bets on the statistics of that round will be refunded, except for the bets on the results which have been unconditionally determined (for example, “will there be a 0:0 draw”, etc.). The Betting Company reserves the right to void all bets on the statistics of a round or match day, if any match is cancelled before the start of the round and information about that appears in official sources.

9. Bets on the total number of goals or points in the match being odd/even. The 0:0 score is considered even.

10. Bets on the time of an event in a match (for example, time of the first goal, time of the first yellow card etc.). In this case the Customer must predict the specific time (the minute of the match) that the event will take place. When determining the exact time for bet settlement purposes, seconds are not included (for example, if the time of the first yellow card is 44 min. 30 sec., it will be considered as the 45th minute when settling bets).

11. To win from behind. The Customer must predict whether a team will win the match, having trailed during the match.

12. The Betting Company can also offer any number of other markets.

13. More information about markets and outcomes can be found in the sections dedicated to specific sports.

Bets settlement

1. Bets will be settled and pay-outs will be made only for valid bets placed on the markets available on the Website according to the LopeBet Rules. Bets must be accepted and confirmed by LopeBet.

2. Results are declared valid based on information from official governing bodies and also alternative sources (including video recordings of the event) after the event ends. Bets are settled according to the results published in the "Results" section ("Standard Version") on https://lope.bet. The results in the "Advanced Version" section are an unofficial information service provided by third parties and do not have any effect on the settlement of bets. In case of discrepancies in the results from various sources, or if there are obvious errors, LopeBet will make the final decision for bet settlement purposes.

3. Bets are settled after the end of an event within the following time intervals:

– for pre-match bets – immediately after obtaining information from the official sources, but no later than three days after the end of the event;

– for Live bets – within 20 minutes of the match finishing; in force majeure circumstances – no later than three hours after the event ends.

4. The winnings are credited to the Customer’s LopeBet account after the bets are settled, but no later than 10 minutes after bet settlement is completed.

5. All the Customer requests regarding the accuracy of the results on https://lope.bet must be based only on the data from the official information sources (websites of the governing bodies of specific tournaments/championships), given in the Appendix to these Rules. Information from other sources cannot be a reason for reviewing/re-settling the bets.

6. The start date and time of events are provided for information purposes only. An incorrect date or time of the event is not a reason for bet cancellation. If the event took place earlier than the initially declared date, the result is considered valid, and the bets are subject to settlement if they were placed before the start of the event. In case the event is postponed for no longer than 25 hours from the start date and time stated on LopeBet website, all bets on this event shall stand. If the event is postponed by more than 25 hours, bets on the event shall become void and shall be excluded from accumulator and system bets (with the exception of cases mentioned in the relevant sports rules sections). The countdown starts from the moment of the expected start of the event. Bets placed after the actual start of the event, except for Live bets, shall be refunded. Exceptions are:

– basketball, hockey and baseball matches in North American leagues. For these leagues bets shall be void if the match failed to start and was postponed by more than 10 hours after the time stated on https://lope.bet

– tennis matches. Bets on tennis matches remain valid until the end of the tournament of which those matches are part;

– athletics, skiing and mountain skiing competitions. Bets on these shall stand if an event is postponed until later on the same date according to the time zone at the venue (date as stated on the LopeBet website) and the venue is not changed;

– athletics, water sports and winter sports (except for ice hockey). The results declared on the basis of official protocols after the end of the event are considered valid.

7. In the case of a refund a bet is regarded as "won" with odds of 1.00. If the Customer placed a single bet, the stake is refunded in full. If the Customer placed an accumulator or system bet, the overall odds of the bet will be changed accordingly (the refunded selection will be settled at odds of 1.00, the odds for the other selections will remain unchanged, and the overall odds will be calculated as normal for multiple bets, with one of the multipliers being "1").

Example:

Multiple

        Event         Outcome         Odds
        Finland-Moldova         Finland to win         1,55
        Malta-Croatia         Croatia (-2)         1,7
        Bulgaria-England         England to win         1,5

        Total odds of the accumulator= 1,55*1,7*1,5 = 3,95

If Finland and England win their matches, and Croatia win with an advantage of two goals, this accumulator will win. However, when calculating the overall odds of this accumulator, the odds of 1.00 will be used instead of 1.7 (for Croatia handicap (-2)). So, the total odds of this accumulator will be equal to 1.55 x 1 x 1.5=2.325.

8. All bets shall be settled according to the result announced on the date of the match, unless this contradicts the special rules for particular sports. Any possible changes in the result, caused by the intervention of a governing body or team disciplinary sanctions, are not taken into consideration and do not have any influence on the settlement of bets. If there is the suspicion of a breach of sports integrity (a "fixed match"), the Company has the right to suspend pay-outs of bets placed on this event or to cancel bets. The same applies to long-term bets: changes in players’ rankings which took place later than 25 hours following the end of the tournament are not taken into consideration and do not have any influence on the settlement of bets.

9. The event is considered abandoned if it lasted less than the mandatory time stipulated in the rules of the tournament, even if the result at the time when the event was interrupted is later announced as the final result.

10. For abandoned events, bets on comparative performance in halves (periods etc.) shall be refunded.

11. If a match continues from the moment it was abandoned earlier and it is not reflected on the LopeBet Website, bets are made void.

12. If the format of a sports event (a match, a half, etc.) is changed, all bets on the outcomes that are unconditionally determined shall stand and shall be settled (W1, W2, X, 1X, X2, 12 etc). All other bets shall be void. Should the format change, LopeBet shall notify Players that bets are accepted on the event with the changed format by posting the relevant information on the Website https://lope.bet, information boards etc. For example, in the 4th and 5th Davis Cup matches, the 5-set match format can be changed to the 3-set format).

13. If a time period of a sports event with the changed format has finished before changes have occurred and does not contradict the LopeBet rules on sports (e.g.: one football half – 45 min., one tennis set – first to 6 games, one hockey period – 20 min., one basketball quarter – 12 min.), bets on such a period shall stand and shall be settled.

14. If a match is cancelled, all bets on this match shall be refunded within 25 hours following the moment the information appears in the official sources.

15. If an outcome is cancelled or amended (as a result of a protest, a doping test, etc.), the initially announced result will be used for bet settlement purposes.

16. When betting on a team/player to qualify for the next round of a tournament, if the match is postponed to a different date or the venue changes (to a neutral venue), all bets shall be considered valid. If the team that wins through to the next round then have their progress rescinded for any reason, the change is not taken into account and bets shall be settled based on the results of the matches played. If the second match did not take place, or it was interrupted and not completed within 25 hours following the time specified on the Website, then all bets on that match, including the bets on the team to qualify for the next round, shall be refunded and excluded from accumulator and system bets. If none of the matches took place, all bets shall be refunded and shall be excluded from accumulator and system bets.

17. If, for any reason, an athlete/team on which the Customer has placed a bet cannot continue with the match/game on which a bet was placed, the bet shall still be considered valid and shall be settled as lost, if that does not contradict special LopeBet rules for particular sports. Exceptions may be made in the following cases:

– The event/tournament has been cancelled;

– The event/tournament has been officially proclaimed as not having taken place;

– The location of the event/tournament has changed;

– The event/tournament was interrupted/rescheduled and failed to resume/take place within 25 hours following the original start time. This exception does not apply to bets on Live events.

18. Bet winnings are paid out only within the limits set by the Company. If a Customer has placed a bet and the winnings exceed the allowed maximum, the Company shall only pay the maximum allowed amount.

19. There may be additional details of bet settlement for specific sports. The details are given in the relevant sections on sports in these Rules.

20. Should a dispute regarding the settlement of specific bets without precedent arise, the final decision shall be made by LopeBet.

Obvious and technical errors

The company doesn't bear any responsibility for errors of input, transfer or settlement of bets. In particular, LopeBet reserves the right to correct obvious errors arising when odds are entered and/or bets are settled (e.g., mistakes in odds values, team or event names), or to void such bets even after the end of an event. In the case of obvious errors being corrected, stakes are refunded. Common technical errors:

– Errors when odds are entered – when odds (or handicaps/totals, etc.) are displayed without a separating character (point) or with an extra digit.

Example: odds are displayed as 18 instead of 1.8, 23 instead of 2, or 30 instead of 3, etc.

– "Mirror" errors – when odds on players are displayed in reverse order. In this case the match favourite (including the current favourite in a Live event) would be displayed with higher odds than the current underdog.

Example: Basketball. Barcelona-Unicaja. Match winner. Odds are displayed as 4 1.2 instead of 1.2 4.

– Errors in display order – when all odds are specified correctly but the teams are displayed in the wrong order (a variation of a "mirror" error).

Example: Displayed as "Basketball. Unicaja-Barcelona. Match winner. 1.2.4" instead of "Basketball. Barcelona-Unicaja. Match winner. 1.2 4".

The following factors are indicators of obvious errors: large discrepancy in odds between LopeBet and other bookmakers; odds which are unrealistic considering the current situation in the match.

LopeBet alone has the right to determine whether an obvious or technical error has taken place in each specific case.

– LopeBet reserves the right to void bets that involve obvious errors including those placed with odds that are clearly incorrect. The Customer will be informed immediately about changes made to their account balance.

– The company reserves the right to void bets even after an event ends if these bets are won as a result of a technical failure or obvious error.

– In cases where, due to technical problems, bets are placed when the Customer does not have enough funds in their account, these bets are considered invalid.

The user may be held accountable for any damage to the Company caused by intentionally taking advantage of technical or administrative errors when depositing or receiving funds into their account.

Special Bets

Bet Acceptance Rules

1. Bets are accepted up until the start of the first event, as indicated in the list of markets.

2. The event start time and date indicated in the list of markets is when bet acceptance stops, even if the actual start date/time of the event is different. Bets are settled based on the actual start time of the event, which is established according to the official documents (protocols) of the organisation responsible for holding the event.

3. The Bookmaker may change the winning odds at any time. The terms of the bets placed by the Customer before the changes were made will remain unchanged.

Bet Settlement

1. Calculation and payment of winnings will be carried out for valid bets which have been placed in accordance with the current list of markets and on the basis of the LopeBet Rules. The bets must be accepted and confirmed by the Bookmaker.

2. Bets will be settled after all the events end, in accordance with the Rules of bet settlement.

3. If at least one of the selections in a special bet is settled with odds of 1.00, the whole bet will be settled at odds of 1.00 regardless of the outcomes of the other selections.

4. If at least one of the selections in a special bet loses, the whole bet will lose, regardless of the outcomes of the other selections.

PLAYER VS PLAYER COMPARISON

Player vs Player comparison is a special betting proposition from LopeBet. The Customer has the option to place a bet on which of the two players performs better, i.e. scores more goals.

1. Bets on "Player vs Player" markets are accepted before the start of the match.

2. The event start time and date indicated in the list of markets is when bet acceptance stops, even if the actual start date/time of the event is different. Bets are settled based on the actual start time of the event, which is established according to the official documents (protocols) of the organisation responsible for holding the event.

3. The Bookmaker may change the winning odds at any time. The terms of the bets placed by the Customer before the changes were made will remain unchanged.

4. Bets will be accepted on regular time of the match, unless the betting rules for the specific sport state otherwise.

Acceptance and settlement of bets on "Player vs Player" markets.

This proposition includes three outcomes: Player 1, Draw, Player 2.

The "Player 1" bet will win if Player 1 scores more goals than Player 2.

The "Player 2" bet will win if Player 2 scores more goals than Player 1.

The "Draw" bet will win if there is an equal number of goals.

Only goals scored against the opposing team will count (own goals are not included).

In order for the bet to be valid, both players must appear on the pitch in the starting lineup. If one of the players does not appear in the starting lineup, the bet will be settled with odds of 1.00.

If the player is substituted or sent off during the match, bets on that player will stand.

PLAYER VS TEAM COMPARISON

Player vs Team comparison is a special betting proposition from LopeBet. The Customer has the option to place a bet on who will score more goals: a player or the whole opposing team.

1. Bets on "Player vs Team" markets are accepted before the start of the match.

2. The event start time and date indicated in the list of markets is when bet acceptance stops, even if the actual start date/time of the event is different. Bets are settled based on the actual start time of the event, which is established according to the official documents (protocols) of the organisation responsible for holding the event.

3. The Bookmaker may change the winning odds at any time. The terms of the bets placed by the Customer before the changes were made will remain unchanged.

4. Bets will be accepted on regular time of the match, unless the betting rules for the specific sport state otherwise.

Acceptance and settlement of bets on "Player vs Team" markets.

This proposition includes three outcomes: Player, Draw, Team.

For a bet on "Player" to win, the player must score more goals than the opposing team. For example, Zlatan Ibrahimovic vs Swansea: 2:0. Ibrahimovic scored 2 goals and Swansea scored none. Bets on "Player" win.

For a bet on "Draw" to win, both the player and the opposing team must score an equal number of goals. For example, Ibrahimovic vs Swansea: 2:2. Ibrahimovic scored 2 goals and Swansea scored 2 goals. Bets on "Draw" win.

For a bet on "Team" to win, the opposing team must score more goals than the player. For example, Ibrahimovic vs Swansea: 0:2. Ibrahimovic scored no goals and Swansea scored 2. Bets on "Team" win.

In order for the bet to be valid, the player must appear on the pitch in the starting lineup. If the player does not appear in the starting lineup, the bet will be settled with odds of 1.00.

If the player is substituted or sent off during the match, bets on that player will stand.

LopeBet SPORT RULES:

1. American football

1. The Company offers bets on match winner and handicap bets. If, after the handicap is applied, the result of the match is a draw, the bet will be void.

2. The Company also offers bets on the total number of points scored ("Total") in a match. If the result is equal to the designated total, the bet will be void.

3. We also offer bets on the total number of points scored by a team. If the result is equal to the designated total for that team, the bet will be void.

4. Overtime is included in all bets on American football, unless stated otherwise. Exceptions to this include: bets on "first half/match", "winning margin" and bets on the fourth quarter.

5. It is forbidden to include different markets/outcomes related to the same match in multiples and system bets, even if they are not directly interrelated. If two or more such markets/outcomes are included in a multiple or system bet, bets are void even if they were not initially blocked by the Company’s bet acceptance software.

2. Archery

The Company offers bets on the match (series) winner, the match (series) total, the match (series) handicap, and who will be the first to win “n” points in a match (series).

Head-to-Head. When placing such bets, customers need to predict which athlete will get the best result in a given round of the competition.

All bets placed on an outright winner remain valid. In the event that a match was started but wasn’t finished for any reason, outcomes resolved before a stoppage of play are used for bet settling, whereas other bets are void.

Handicap and Total bets are settled using points awarded in a shooting round.

If a declared match participant is replaced before the start of the match (series), bets on this match are void.

3. Athletics

1. Only results from official records and other official sources published after the end of an event are deemed to be valid. Results which have either been rendered void or overturned at a later date due to protests, doping investigations etc., are not deemed to be grounds to reconsider settled bets.

2. Head-to-Head (which of the two given athletes is better). Customers need to predict which athlete will finish highest in an event. If both participants either have no recorded result or fail to complete an event, bets will be void. If both participants are eliminated from the competition at an earlier stage (i.e. before the final), the athlete who finished higher is considered to be the winner. If there is no difference in two athletes’ final standing, bets are void.

3. Athletes’ final standings are determined by official records published immediately after an event. The Company does not take into consideration disqualifications of athletes or teams or other subsequent changes to results made at a later date.

4. It is forbidden to include interrelated markets/outcomes on the same race in multiples and system bets. If two or more interrelated markets/outcomes are included in either a multiple or system bet, bets are void even if they were not initially blocked by the Company’s bet acceptance software.

4. AFL (Australian Football League)

A. When settling all bets on matches, overtime is taken into account, unless otherwise stated. Bets placed on the second half of the match also include overtime. The only exception to this are bets on a match winner with a ‘draw’ option, for which only regular time is taken into consideration.

B. If a match is interrupted before the end of regular time and not resumed within 25 hours, all bets on the outcomes which have not been determined when play is stopped will be void. All bets on outcomes which have been determined when play is stopped stand. With regards to live betting, if a match is interrupted, then only bets on outcomes determined before stoppage of play are settled and all other bets are void.

C. If a match is postponed for a period of more than 25 hours, then all bets placed on this match are void. If this is not the case, bets stand.

D. In the event of a change of venue, bets which have already been placed on the match will be valid, provided that the home team is still designated as such.

E. The Company offers the following markets on AFL (Australian Football League):

1. Winner.

Customers need to predict the outcome of a match. If the market includes the following options: ‘Team 1’, ‘Team 2’ and a ‘Draw’, only regular time is taken into account for betting purposes. If this is not the case, overtime is included.

2. Total.

If the total number of points in a match is equal to the designated bet total, bets are void. The same applies to the individual total of a team or a player.

3. Handicap.

If the score/result is a draw after the handicap is applied, all bets are void (irrespective of which time period bets are placed on).

4. Individual Total (Team Total).

When placing ‘Individual Total’ (‘Team Total’) bets, customers need to predict whether the number of points scored by a chosen team will be over or under a given amount. If the total number of points scored by the team is equal to the designated bet total, bets are void.

5. Which half will have more points scored?

Overtime is taken into account for calculating the points total of the second half.

Regular time must be played in full in order for bets to be valid.

6. Which quarter will have more points scored?

All four quarters of the match must be played in full for bets to be settled. Overtime is taken into account to settle bets placed on the 4th quarter.

7. What will the margin of victory be?

If the match is abandoned and not finished within 25 hours, all bets on this market will be void.

8. Odd/Even Total.

Customers need to predict whether the total number of points in either the entire match or a given period of a match (i.e. quarter/half/the whole match) will be an even or an odd number.

5. Auto racing and moto racing

(Formula1, MotoGP, Superbike, Speedway, Rally, Supercars)

1. Race winner. The participant who finishes first according to official results records is deemed to be the winner. Bets on drivers/racers who do not have a recorded time in a given classification are void.

2. The Company also offers bets on which drivers will finish on the podium (Top 3).

3. With regards to bets placed on qualification, the winner is the driver/racer who shows the best time in qualification according to official results records published by the relevant regulatory bodies for each of the aforementioned types of motorsport.

4. Head-to-Head. Customers need to predict which participant from a designated pair will finish highest in a race, according to the official results records. If both participants retire from the race, the participant who has completed the most laps is deemed to be the winner. If both participants retire from the race on the same lap, bets will be void. If one participant completes more laps than the other but is disqualified during the race, then any other participant who doesn’t receive a disqualification during the race is deemed to have finished higher (even if they don’t complete any laps due to technical problems). If both participants are disqualified during the race, bets will be void. If a participant is disqualified, then the number of laps they’ve completed before being disqualified are counted. If a bet is placed on teams, the team which earns more points is deemed to be the winner. If neither team earns any points, the team, for which the sum total of its participants’ positions in official standings is lower, is deemed to be the winner. If the sum total of team participants’ places is equal for both teams, bets will be void.

5. Will X (Driver name) finish the race? Customers need to predict whether a designated participant will finish the race or not. In the event that a participant retires from the race a few laps before the finish, but is included in the final classification as being ‘n’ laps behind the leader, they are deemed to have finished the race.

6. Racers/Drivers’ final standings are determined by official results records published at the end of the race. The Company does not take disqualifications of participants which happen after the event and other subsequent changes to official results records into account when settling bets.

7. If a driver takes part in the warm-up lap, they are deemed to have started the race.

8. It is forbidden to include interrelated markets/outcomes in multiples and system bets. If two or more such markets/outcomes are included in a multiple or system bet, bets are void even if they were not initially blocked by the Company’s bet acceptance software.

9. Bets on 'Will the safety car enter the track' refer only to the presence of the safety car on the track. 'Virtual safety car' shall not count. If the race starts with the safety car, all bets on this market shall be settled as a YES.

6. Badminton

1. If a match is cancelled (not started) due to a player forfeiting/being disqualified or for any other reason, all bets on this match will be void.

2. If a match is rescheduled or postponed for any reason, all bets stand until the match is played, but for no longer than 25 hours after the original scheduled start time.

3. If a declared match participant is replaced by another player before the start of the match, all bets placed on this match will be void.

4. A match is deemed to have taken place from the moment the first point is scored. If the first point is not scored, a match is not deemed to have taken place.

5. In the event that a match is started, but interrupted in the first set and not finished due to any reason, such as a participant forfeiting/being disqualified, bets placed on outcomes which have been determined when play is stopped stand. Bets on any undetermined (unplayed) outcomes will be void.

6. In the event that a match is started, but interrupted after the first set and not finished due to any reason, such as a participant forfeiting/being disqualified, match winner bets stand. Bets on outcomes which have been determined when play is stopped also stand. Bets placed on undetermined (unplayed) outcomes will be void.

Bets on the outcomes of sets which have not been played will also be void.

In the event of an interrupted set, the set total is calculated according to the minimum total number of points that could have been scored when play was stopped. The overall total for the match is calculated by adding the total number of points scored in previous sets to the minimum possible points total that could have been scored in sets that were not finished/not played when play was stopped. Handicap bets on interrupted (uncompleted) set(s) and match handicap bets are calculated in the same way.

Example:

A match is abandoned with a score of 15:10 in the 3rd set.

Team 1 forfeits.

Team 1 – Team 2 1-1 (21-15, 17-21, 15-10).

Minimum Match Total = 105 points (74 from sets already played+ 31 minimum total points that could have been scored in the 3rd set) (21:15, 17:21, 21:10).

Minimum Individual Total of Team 1 (IT1) = 53.

Minimum Individual Total of Team 2 (IT2) = 46.

Based on this, bets on outcomes are settled as follows:

Match Bets:

Match winner: “Team 1 to win” – loss; “Team 2 to win” – win.

Set betting - 2:0, 0:2 – loss, 2:1, 1:2– void (refund).

Total: bets on totals with a value lower than 105 stand. Bets on totals with a value higher than 105, will be void.

Individual Total (Team 1): bets on an “IT1” with a value lower than 53 will stand. Bets on an “IT1” with a value higher than 53 will be void.

Individual Total (Team 2): bets on an “IT2” with a value lower than 46 will stand. Bets on an “IT2” with a value higher than 46 will be void.

Sets Handicap: bets on the following handicaps ‘-1,5/+1,5’, ‘+1,5/-1,5’ will stand;

Handicap: In this example, the maximum possible handicaps for the match are as follows:

а) 2-1 (21-15, 17-21, 21-10) – Team 1 winning by a margin of 13 points;

b) 1-2 (21-15, 17-21, 15-21)– Team 2 winning by a margin of 4 points.

Based on this, outcomes for handicaps ranging from ‘-12,5/+12,5’ to ‘+3,5/-3,5’ cannot be determined and the relevant bets will be void. Other handicap bets, which do not fall within this range, will stand.

Bets on the interrupted 3rd set:

Set winner bets: “Team 1 to win” – void; “Team 2 to win” – void.

Total: The minimum possible total number of points which could have been scored when play was stopped is 31. Bets on totals with a value lower than 31 will be valid. Bets on totals with a value higher than 31 will be void.

Handicap: In this example, the maximum possible points difference for both teams in this set is as follows:

а) 21:10 – Team 1 winning by a margin of 11 points;

b) 15:21 –Team 2 winning by a margin of 6 points.

Based on this, outcomes for handicaps ranging from ‘-10,5/+10,5’ to ‘+5,5/-5,5’ cannot be determined and the relevant bets will be void. Other handicap bets, which do not fall within this range, will stand.

"Individual Total" (Team 1): bets on an “IT1” in the set with a value lower than 15 will stand. Bets on an “IT1” in the set with a value higher than 15 will be void.

"Individual Total" (Team 2): bets on an “IT2” in the set with a value lower than 10 will stand. Bets on an “IT2” in the set with a value higher than 10 will be void.

"Correct Score ": bets on outcomes which have been determined (e.g. 13:21) will stand. Bets on outcomes that have not been determined when play is stopped will be void.

“Set Result”: bets on outcomes which have been determined (e.g. Team 2 to win by 8-11 points) will stand. Bets on outcomes that have not been determined when play is stopped will be void.

7. Customers can bet on the following markets for Badminton:

Match bets:

“Match Winner” – Who will win the match.

“Sets Score” – The exact score based on the number of sets won by both players/teams in the match.

“Total” – Total number of points to be scored in the match.

“Individual Total”– Total number of points to be scored by a specific player/team in the match.

“Sets Handicap” – Handicap bet on the number of sets to be won/lost by teams in the match.

“Handicap” – Points-based handicap bet on the match.

“Odd/Even Total” – Whether the total number of points in the match will be odd/even.

Bets on a set:

“Set winner” – Who will win the set.

“Total” – How many points will be scored in the set.

“Individual Total” – Total number of points to be scored in the set by a specific player/team.

“Handicap” – Points-based handicap bet on the set.

“Odd/Even Total” – Whether the total number of points in the set will be odd/even.

“Race to “n” points” - Who will be the first to win a specific number of points in the set.

“Who will win Point No. “n”?” - Who will win a specified point (e.g. the 3rd, 4th or 5th point) in the set.

“Correct Score” – What will the correct points score be in the set.

“Set Result” – Who will win the set and by what margin.

"Who will be in the lead after "n" points" - Who will be in the lead after a certain number of points have been scored by the teams in the set.

7. Field hockey

1. Unless stated otherwise, all bets only include regulation time and do not include extra time or penalty shootouts. Penalty shootouts are only included in bets on a winner in extra time.

2. If the match format is changed from 2 45-minute halves to 3 30-minute periods for any reason, all bets stand, except for those placed on the first or second half of a match. If a change in the match format affects the total playing time for a match (i.e. it is changed from 2 45-minute halves to 2 30-minute halves), all bets will be void.

3. If the match venue is changed, all bets stand.

4. Customers can also place bets on teams qualifying for the next round for cup competitions consisting of several matches. Bets on whether a team will qualify for the next round of a competition include extra time and penalty shootouts.

5. Bets cannot be placed on the highest scoring period in field hockey matches at this moment in time.

6. It is forbidden to include different markets/outcomes related to the same match in multiples and system bets, even if they are not directly interrelated. If two or more such markets/outcomes are included in a multiple or system bet, bets are void even if they were not initially blocked by the Company’s bet acceptance software. Bets on whether a team will advance from the group stage can only be placed on one team per group in a multiple or system bet. If bets on whether a team will advance from the group stage are placed on two or more teams from the same group within a multiple or system bet, bets are void.

8. Baseball

1. Customers can place bets on an outright match winner or handicap bets on a winner of a match.

2. Customers can also place bets on the total number of points to be scored by both teams in a match (“Total”). If the result is equal to the designated total, bets will be void.

3. If a match is not finished within 10 hours from the moment it starts, all bets will be void.

4. If two matches involving the same teams are played on the same day and the Company only offers bets for one match, bets will be settled based on the result of the match that takes place first. If the declared pitcher is replaced, all bets stand.

5. Customers can also bet on the total number of points to be scored by a team (“Individual Total”). If the number of points scored by a team is equal to the designated total, bets will be void.

6. Unless otherwise agreed, for all bets calculations are carried out based on the official results, including all extra innings. In friendlies and in the championships of Japan NPB and South Korea KBO, a draw is possible after extra innings. In such a case, bets on the victory shall be returned (unless the Line specifies any draw odds).

7. For betting purposes, a game must last for at least 7 full innings, or 6.5 innings if the team batting second is in the lead. This applies to all baseball championships, except for MLB.

For betting purposes, an MLB game must last for at least 9 full innings, or 8.5 innings if the team batting second is in the lead.

For suspended games, para.3 applies, with the exception of bets where the outcome is determined at the time play has been stopped.

If the mercy rule is used in a game, all bets shall stand by and the game is settled according to the results at the time play has been stopped.

8. It is forbidden to include different markets/outcomes related to the same match in multiples and system bets, even if they are not directly interrelated. If two or more such markets/outcomes are included in a multiple or system bet, bets are void even if they were not initially blocked by the Company’s bet acceptance software.

9. In baseball, the first fully completed five innings of a match constitute the first half of the match. Markets on the first half of the match include 'Total' and win with a zero handicap (in the event of a draw, zero handicap bets will be void).

10. ‘Home-Away'. This market covers matches taking place on a specified day and only those matches that are included in the Company’s list of markets for that particular day. If 8.5-9 innings are not completed in at least one match, bets will be void. Bets are settled by comparing the number of points accumulated by the home teams to that of the away teams. In the event of a draw, bets on the winner will be void.

9. Basketball

1. When settling all bets on matches, overtime is taken into account, unless otherwise stated. Bets placed on the second half of the match also include overtime. The only exception to this are bets on a match winner with a ‘draw’ option, for which only regular time is taken into consideration. If a match ends in a draw in regular time and overtime is not played, either in accordance with tournament rules or because of a prior agreement in the event of a friendly match, all bets are settled based on match results at the end of the fourth quarter. This, however, shall not apply to match winner bets including overtime which shall be void. Overtime that is played after two matches is only included for bets on team to qualify for the next round, tournament winner, etc.

2. If a Match Winner market includes a draw outcome (1, Х, 2, 1Х, 12, Х2), only regular time is taken into account for bet settling purposes.

3. For markets on the 2nd half, overtime is taken into account for bet settlement purposes if allocated according to the tournament rules. Bets on the 4th quarter shall not include overtime.

4. If a game is not finished, bets on quarters and halves that have been completed stand.

5. The Company offers bets on the match winner and handicap bets. If, after the handicap is applied, the result of the match is a draw, the bet will be void and will be excluded from multiple and system bets. Handicap bets can also be placed on specific quarters of a match.

6. The Company also offers bets on the total number of points scored (“Total”) in a match or in a specific quarter. If the result is equal to the designated total, the bet will be void.

7. Bets can also be placed on the total number of points to be scored by a team (“Individual Total” or “Team Total”). If the result is equal to the designated points total, bets will be void.

8. Bets can also be placed on the total number of points to be scored by a player (“Individual Total” or “Player Total”). If the result is equal to the designated total or the player did not participate in the match, bets will be void.

9. Bets on the players’ totals/head-to-head bets (on players) include overtime unless otherwise stated.

10. Bets on player statistics (over/under rebounds, assists, fouls, blocks, turnovers) will be void if the player in question does not participate in a match. Likewise, a head-to-head bet (which player will make the most rebounds/assists/fouls/blocks/turnovers) will be void if one of the players included in the bet does not participate in the match.

11. It is forbidden to include different markets/outcomes related to the same match in multiples and system bets, even if they are not directly interrelated. If two or more such markets/outcomes are included in a multiple or system bet, bets are void even if they were not initially blocked by the Company’s bet acceptance software. Bets on whether a team will advance from the group stage can only be placed on one team per group in a multiple or system bet. If bets on whether a team will advance from the group stage are placed on two or more teams from the same group within a multiple or system bet, bets are void.

12. For ‘Home-Away’ bets, only matches offered for betting by the Company on that particular day are taken into account. If one or more matches included in this market are rescheduled or cancelled, ‘Home-Away’ bets will be void.

13. Predictions for “Scored Throws (3 points)”, “Scored Throws (2 points)”, rebounds and team fouls are accepted taking into account overtime, unless otherwise announced, and are calculated according to the final score of the match.

10. Beach handball, futsal, handball, water polo, beach soccer, mini football, field hockey, rugby, floorball

1. All bets are accepted for the main game time determined by the tournament regulations, unless otherwise indicated in the line. Bets on passage are exception.

2. If the match was interrupted before the end of the regulated time and was not resumed within 25 hours, all bets on this match, the outcome of which was not clearly determined at the time of stoppage of the game, are returned. All bets, the outcome of which is known at the time of stoppage of the match, remain in force. In “Live” bets, if the match was interrupted, settlement is made only for the bets, the outcome of which is determined at the moment, for all other bets there is a return.

3. All outcomes are calculated according to official statistics taken from the official websites of each league or tournament, as well as checked against the records of the games played in "Live" mode.

4. If the start time of the match is postponed by more than 25 hours, all bets on this match shall be returned; otherwise, the bets remain valid.

5. In handball, if “mercy rule” is applied (when one of the teams leads the score by 15 points after 1st half and then the match is stopped), bets are calculated according to the outcome.

6. The following positions are offered for betting:

- "Winner". It is suggested to determine the outcome of the match. Bets are accepted only for the regular time without taking into account overtime.

- "Total". If as an outcome of the match total number of goals scored is equal to "total" of the bet, a return is made. Similarly for individual "total" of the team or player.

- "Handicap". In case of an even score, taking into account the handicap, a return is made (regardless of which period of the match is offered to make a bet).

- "Individual total". If as an outcome of the match, number of goals scored by the given team is equal to "total" of the bet, a return is made.

- "Total even/odd". It must be determined whether "total" of the match/relevant period (half match/quarter or full match) will be even or odd.

7. The following betting options are offered for handball:

- which of the teams will be the first/last to receive a yellow card; if there is no yellow card, the bet will be returned;

- which of the teams will hit the first or last 7-meter goal; if there is no 7-meter goal, the bet will be returned;

- which of the teams will be the first/last to get a misconduct penalty; if there is no misconduct penalty, the bet will be returned;

A bet on the total number of points scored by an individual handball player (individual player’s “total”) is offered.

If a player hits the individual “total”, the bet will be returned, if the player is absent, the bet will be also returned.

11. Beach handball

Bets on a match only include regulation time, excluding overtime, unless stated otherwise. Overtime has no bearing on the results of the second period and does not count towards the settlement of bets on the second period.

All outcomes are determined according to the statistics of the official sites of each league or tournament and are verified by the records of games which are streamed live. If the Company’s statistics (based on live streaming) do not correspond to the statistics of the official site of the relevant league or tournament, bets will be settled according to the Company’s results records.

If a match is interrupted and not completed within 25 hours, all bets on this match, except for bets where outcomes have been determined when play is stopped, will be void.

If a match start time is postponed for less than 25 hours, bets on this match stand. Otherwise, bets on this match will be void.

Customers may bet on the following Beach Handball markets:

1. Winner.

Customers need to predict a match winner. Bets only include regulation time and overtime is not taken into account for bet settling purposes.

2. Total.

If the total number of goals scored in the match is equal to the designated total, bets will be void. The same applies to the individual total of a team or a player.

3. Individual Total (Team Total).

If the number of goals scored by a team in the match is equal to the designated individual total, bets will be void.

4. Handicap.

If, after the handicap is applied, the result of the match is a draw, the bet will be void (irrespective of which time period bets are placed on.)

5. Which team will score first?

Customers need to predict which team will score the first goal.

If a team scores an own goal, this goal is deemed to have been scored by the opposing team.

If a match ends in a goalless draw (0-0), bets on the first goal lose.

6. Which team will score the last goal?

Customers need to predict which team will score the last goal in a match.

Bets only include regulation time. Overtime is not taken into account.

7. Who will be the first to score 5 (10/15/20) goals in the match?

Customers need to predict which team will be the first to score a specified number of goals. If the specified number of goals is not scored by the end of the match, all bets on this market will be void.

8. Double Chance.

The following outcomes are possible for this market:

1X – if a match ends in either a home team win or a draw, bets on this outcome win.

X2 – if a match ends in either an away team win or a draw, bets on this outcome win.

12 – if a match ends in an away or a home team win, bets on this outcome win.

9. Period/Match.

Customers need to predict the result of the first half and the final result of the match.

The following letters are used to indicate results in the period/match markets: W – win, X – draw. For such bets, the result of the first half is stated first and is followed by the final result of the match.

Customers are not allowed to include more than one ‘period/match’ result in multiple or system bets.

10. In which half will more goals be scored?

If an equal number of goals are scored in each half, bets on this market are void.

11. Odd/Even Total.

Also includes Odd/Even Team 1 (Team 2) Total. If the total score is 0, the total is deemed to be ‘even.’

11. Beach volleyball

1. If a match is cancelled (not started) due to a player forfeiting/being disqualified or for any other reason, all bets on this match will be void.

2. If a match is rescheduled or postponed for any reason, all bets stand until the match is played, but for no longer than 25 hours after the original scheduled start time.

3. If a declared match participant is replaced by another participant before the start of the match, all bets placed on this match will be void.

4. A match is deemed to have taken place from the moment the first point is scored. If the first point is not scored, a match is not deemed to have taken place.

5. In the event that a match is started, but interrupted in the first set and not finished due to any reason, such as a participant forfeiting/being disqualified, bets placed on outcomes which have been determined when play is stopped stand. Bets on any undetermined (unplayed) outcomes will be void.

In the event that a match is started, but interrupted after the first set and not finished due to any reason, such as a participant forfeiting/being disqualified, match winner bets stand. Bets on outcomes which have been determined when play is stopped also stand. Bets placed on undetermined (unplayed) outcomes will be void.

Bets on the outcomes of sets which have not been played will also be void.

In the event of an interrupted set, the set total is calculated according to the minimum total number of points that could have been scored when play was stopped. The overall total for the match is calculated by adding the total number of points scored in previous sets to the minimum possible points total that could have been scored in sets that were not finished/not played when play was stopped. Handicap bets on interrupted (uncompleted) set(s) and match handicap bets are calculated in the same way.

Example:

A match is abandoned with a score of 10:5 in the 3rd set.

Team 1 forfeits.

Team 1 – Team 2 1-1 (21-19, 17-21, 10-5).

Minimum Match Total = 98 points (78 from sets already played + 20 minimum total points that could have been scored in the 3rd set).

Minimum Individual Total of Team 1 (IT1) = 48.

Minimum Individual Total of Team 2 (IT2) = 45.

Based on this, bets on outcomes are settled as follows:

Match bets:

Match Winner: “Team 1 to win” – loss; “Team 2 to win” – win.

Odd/Even Total – payout at odds of 1.00 (refund).

Set betting - 2:0, 0:2 – loss, 2:1, 1:2– void (refund).

Total: bets on totals with a value lower than 98 stand. Bets on totals with a value higher than 98, will be void.

Individual Total (Team 1): bets on an “IT1” with a value lower than 48 will stand. Bets on an “IT1” with a value higher than 48 will be void.

Individual Total (Team 2): bets on an “IT2” with a value lower than 45 will stand. Bets on an “IT2” with a value higher than 45 will be void.

Sets Handicap: bets on the following handicaps ‘-1,5/+1,5’, ‘+1,5/-1,5’ will stand;

Handicap: In this example, the maximum possible handicaps for the match are as follows:

а) 2-1 (21-19, 17-21, 15-5) – Team 1 winning by a margin of 8 points;

b) 1-2 (21-19, 17-21, 10-15)– Team 2 winning by a margin of 7 points.

Based on this, outcomes for handicaps ranging from ‘-7,5/+7,5’ to ‘+6,5/-6,5’ cannot be determined and the relevant bets will be void. Other handicap bets, which do not fall within this range, will stand.

Bets on the interrupted 3rd set:

Set Winner bets: “Team 1 to win” – void; “Team 2 to win” – void.

Total: The minimum possible total number of points which could have been scored when play was stopped is 20. Bets on totals with a value lower than 20 will be valid. Bets on totals with a value higher than 20 will be void.

Handicap: In this example, the maximum possible points difference for both teams in this set is as follows:

а) 15-5 – Team 1 winning by a margin of 10 points;

b) 10-15 – Team 2 winning by a margin of 5 points.

Based on this, outcomes for handicaps ranging from ‘-9,5/+9,5’ to ‘+4,5/-4,5’ cannot be determined and the relevant bets will be void. Other handicap bets, which do not fall within this range, will stand.

"Individual Total" (Team 1): bets on an “IT1” in the set with a value lower than 10 will stand. Bets on an “IT1” in the set with a value higher than 10 will be void.

"Individual Total" (Team 2): bets on an “IT2” in the set with a value lower than 5 will stand. Bets on an “IT2” in the set with a value higher than 5 will be void.

"Correct Score ": bets on outcomes which have been determined (e.g. 8-15) will stand. Bets on outcomes that have not been determined when play is stopped will be void.

“Set Result”: bets on outcomes which have been determined (e.g. Team 2 to win by 8-11 points) will stand. Bets on outcomes that have not been determined when play is stopped will be void.

6. Customers can bet on the following markets for Beach Volleyball:

Match bets:

“Match Winner” – Who will win the match.

“Sets Score” – The exact score based on the number of sets won by both teams in the match.

“Total” – Total number of points to be scored in the match.

“Individual Total” – Total number of points to be scored by a specific team in the match.

“Sets Handicap” – Handicap bet on the number of sets to be won/lost by teams in the match.

“Handicap” – Points-based handicap bet on the match.

“Odd/Even Total” – Whether the total number of points in the match will be odd/even.

Bets on the set:

“Set Winner” – Who will win the set.

“Total” – How many points will be scored in the set.

“Individual Total” – Total number of points to be scored in the set by a specific team.

“Handicap” – Points-based handicap bet on the set.

“Odd/Even Total” – Whether the total number of points in the set will be odd/even.

“Race to “n” points” - Who will be the first to win a specific number of points in the set.

“Who will win Point No. “n”?” - Who will win a specified point (e.g. the 3rd, 4th or 5th point) in the set.

“Correct Score” – What will the correct points score be in the set.

“Set Result” – Who will win the set and by what margin.

"Who will lead with the match total of "n" points" - Who will be in the lead after a certain number of points have been scored by the teams in the set.

12. Beach volleyball

1. If a match is cancelled (not started) due to a player forfeiting/being disqualified or for any other reason, all bets on this match will be void.

2. If a match is rescheduled or postponed for any reason, all bets stand until the match is played, but for no longer than 25 hours after the original scheduled start time.

3. If a declared match participant is replaced by another participant before the start of the match, all bets placed on this match will be void.

4. A match is deemed to have taken place from the moment the first point is scored. If the first point is not scored, a match is not deemed to have taken place.

5. In the event that a match is started, but interrupted in the first set and not finished due to any reason, such as a participant forfeiting/being disqualified, bets placed on outcomes which have been determined when play is stopped stand. Bets on any undetermined (unplayed) outcomes will be void.

In the event that a match is started, but interrupted after the first set and not finished due to any reason, such as a participant forfeiting/being disqualified, match winner bets stand. Bets on outcomes which have been determined when play is stopped also stand. Bets placed on undetermined (unplayed) outcomes will be void.

Bets on the outcomes of sets which have not been played will also be void.

In the event of an interrupted set, the set total is calculated according to the minimum total number of points that could have been scored when play was stopped. The overall total for the match is calculated by adding the total number of points scored in previous sets to the minimum possible points total that could have been scored in sets that were not finished/not played when play was stopped. Handicap bets on interrupted (uncompleted) set(s) and match handicap bets are calculated in the same way.

Example:

A match is abandoned with a score of 10:5 in the 3rd set.

Team 1 forfeits.

Team 1 – Team 2 1-1 (21-19, 17-21, 10-5).

Minimum Match Total = 98 points (78 from sets already played + 20 minimum total points that could have been scored in the 3rd set).

Minimum Individual Total of Team 1 (IT1) = 48.

Minimum Individual Total of Team 2 (IT2) = 45.

Based on this, bets on outcomes are settled as follows:

Match bets:

Match Winner: “Team 1 to win” – loss; “Team 2 to win” – win.

Odd/Even Total – payout at odds of 1.00 (refund).

Set betting - 2:0, 0:2 – loss, 2:1, 1:2– void (refund).

Total: bets on totals with a value lower than 98 stand. Bets on totals with a value higher than 98, will be void.

Individual Total (Team 1): bets on an “IT1” with a value lower than 48 will stand. Bets on an “IT1” with a value higher than 48 will be void.

Individual Total (Team 2): bets on an “IT2” with a value lower than 45 will stand. Bets on an “IT2” with a value higher than 45 will be void.

Sets Handicap: bets on the following handicaps ‘-1,5/+1,5’, ‘+1,5/-1,5’ will stand;

Handicap: In this example, the maximum possible handicaps for the match are as follows:

а) 2-1 (21-19, 17-21, 15-5) – Team 1 winning by a margin of 8 points;

b) 1-2 (21-19, 17-21, 10-15)– Team 2 winning by a margin of 7 points.

Based on this, outcomes for handicaps ranging from ‘-7,5/+7,5’ to ‘+6,5/-6,5’ cannot be determined and the relevant bets will be void. Other handicap bets, which do not fall within this range, will stand.

Bets on the interrupted 3rd set:

Set Winner bets: “Team 1 to win” – void; “Team 2 to win” – void.

Total: The minimum possible total number of points which could have been scored when play was stopped is 20. Bets on totals with a value lower than 20 will be valid. Bets on totals with a value higher than 20 will be void.

Handicap: In this example, the maximum possible points difference for both teams in this set is as follows:

а) 15-5 – Team 1 winning by a margin of 10 points;

b) 10-15 – Team 2 winning by a margin of 5 points.

Based on this, outcomes for handicaps ranging from ‘-9,5/+9,5’ to ‘+4,5/-4,5’ cannot be determined and the relevant bets will be void. Other handicap bets, which do not fall within this range, will stand.

"Individual Total" (Team 1): bets on an “IT1” in the set with a value lower than 10 will stand. Bets on an “IT1” in the set with a value higher than 10 will be void.

"Individual Total" (Team 2): bets on an “IT2” in the set with a value lower than 5 will stand. Bets on an “IT2” in the set with a value higher than 5 will be void.

"Correct Score ": bets on outcomes which have been determined (e.g. 8-15) will stand. Bets on outcomes that have not been determined when play is stopped will be void.

“Set Result”: bets on outcomes which have been determined (e.g. Team 2 to win by 8-11 points) will stand. Bets on outcomes that have not been determined when play is stopped will be void.

6. Customers can bet on the following markets for Beach Volleyball:

Match bets:

“Match Winner” – Who will win the match.

“Sets Score” – The exact score based on the number of sets won by both teams in the match.

“Total” – Total number of points to be scored in the match.

“Individual Total” – Total number of points to be scored by a specific team in the match.

“Sets Handicap” – Handicap bet on the number of sets to be won/lost by teams in the match.

“Handicap” – Points-based handicap bet on the match.

“Odd/Even Total” – Whether the total number of points in the match will be odd/even.

Bets on the set:

“Set Winner” – Who will win the set.

“Total” – How many points will be scored in the set.

“Individual Total” – Total number of points to be scored in the set by a specific team.

“Handicap” – Points-based handicap bet on the set.

“Odd/Even Total” – Whether the total number of points in the set will be odd/even.

“Race to “n” points” - Who will be the first to win a specific number of points in the set.

“Who will win Point No. “n”?” - Who will win a specified point (e.g. the 3rd, 4th or 5th point) in the set.

“Correct Score” – What will the correct points score be in the set.

“Set Result” – Who will win the set and by what margin.

"Who will lead with the match total of "n" points" - Who will be in the lead after a certain number of points have been scored by the teams in the set.

13. Bowls

If one of the declared participants is replaced before the start of a match, bets on this event will be void.

If a match is rescheduled or interrupted, all bets, except where outcomes have been determined when play has been stopped (in the event of an interrupted match), shall be void. If a match is interrupted due to an injury or disqualification that results in a participant progressing to the next round, bets on match winner shall stand by.

If a match is postponed for more than 25 hours, all bets on this match will be void.

The following markets are offered for betting on bowls:

1. Match winner.

Customers need to predict the winner of a match.

Bets on the match winner are accepted on the understanding that the player in question will take part in the match. If a player forfeits before the match, all match winner bets will be void. If a player either forfeits or is disqualified during the match, all match winner bets stand.

2. End Winner.

Customers need to predict the winner of an end.

If the end starts, but is interrupted due to a player forfeiting/being disqualified, end winner bets stand. Bets on the outcomes of any remaining ends which have not been played will be void.

14. Boxing/MMA

1. The fight is considered to have started after the first gong. The Victory (1 X 2) and the Fight Winner include victory in points, knockout victory, technical knockout victory, disqualification or refusal of the opponent.

2. The term “Victory” (1 X 2) means the victory of one of the fighters or a draw. The Fight Winner concept means the victory of one of the fighters without taking into account a draw (in case of a draw, bets are returned).

3. For betting purposes, a fight is deemed to have started once the gong is sounded for the start of the first round. Victory in Match Winner bets is defined as a win obtained by any of the following means: points decision, knockout, technical knockout, an opponent being disqualified/forfeiting. In the event of a tie in MMA fights, all Match Winner bets will be void.

4. An ‘Inside the distance’ victory’ is defined as a win obtained by any of the following: knockout, technical knockout, an opponent being disqualified/forfeiting.

3. A ‘Points victory’ (Win by points) is defined as a win obtained either by the judges’ decision at the end of all rounds of a fight or by the judges’ technical decision.

4. For bets on the number of rounds, if a participant is not in the ring at the start of the next round after the gong is sounded, the fight will be deemed to have finished in the previous round. Bets on MMA fights can be placed on the number of fractional rounds with the understanding that half a round is equal to 50% of a whole round.

5. If the scheduled number of rounds is changed, all bets on fight outcomes stand and bets on the number of rounds will be void.

6. If the fight venue is changed, all bets stand.

7. “Match winner in a specific round”. Customers need to predict both the match winner and what round they will win in. For such bets, ‘Victory’ is defined as a participant winning in a specific round. If victory is declared by the judges' decision after the last round of the fight, all bets on a participant winning in the final round of the fight lose.

8. Handicap bets are calculated based on the result of the referee's notes, according to the results of the full fight, which is given in the official competition sources. In the case of early termination of the fight, bets on this result will be calculated with the odds of “1”.

9. If the judges accept the “No Contest result”, results which are clearly determined as of the stoppage of the fight, are subject to calculation. All other bets shall be returned.

15. Chess

1. Customers may place bets on game outcomes (win, tie, loss, double chance – 1X, 12, X2) for one of the two players and handicap bets.

2. In certain cases, customers can bet on the total number of moves in a game (“Total”). If the total number of moves is equal to the designated bet total, all bets will be void. The total number of moves in a game is determined by the number of moves made by whites.

3. If one of the participants forfeits/is disqualified before the start of a match, all bets on this match will be void and excluded from multiples and system bets.

16. Cricket

1. All bets are settled based on the official results records of the relevant governing body of a match/tournament.

2. If a match is interrupted before the end of regular time and not resumed within 25 hours, all bets on the outcomes which have not been determined when play is stopped will be void. All bets on outcomes, which have been determined when play is stopped, stand. With regards to live betting, if a match is interrupted, then only bets on outcomes determined before stoppage of play are settled and all other bets are void.

3. If a match is postponed for a period of more than 25 hours, then all bets placed on this match are void. If this is not the case, bets stand.

4. In the event of a change of venue, bets which have already been placed on this match will be valid, provided that the home team is still designated as such.

There are several types of cricket matches:

One-day International Match (Twenty20 - quick match) is a match that, on average, lasts for three and a half hours;

One-day International Match (ODI) is a match that lasts for more than 8 hours.

Test matches are matches which last for 5 days with a minimum number of 90 overs per day. Four innings are played in each match and each team needs to bat and bowl for two innings each. A team needs to bowl out their rivals twice to win a Test match.

17. Curling

1. Bets on curling include extra ends unless stated otherwise.

2. Bets on matches which are postponed or rescheduled for any reason (e.g. melting ice, problems with electricity or timetables etc.) will stand until the end of the tournament.

18. Cycling

1. Only results from official records and other official sources published after the end of an event are deemed to be valid. Results which have either been rendered void or overturned at a later date due to protests, doping investigations etc., are not deemed to be grounds to reconsider settled bets.

2. Race winner. The participant who finishes first according to official results records after all stages of a competition are completed is deemed to be the winner.

3. If no participants finish a race, the participant who has completed the most stages will be deemed to be the winner.

4. If two or more participants complete the same number of stages, the participant who is ranked higher in classification at the last stage they completed, will be deemed to be the winner.

5. Head-to-Head (race stage). Both participants must enter the race for bets to stand. The participant who finishes the race with best time will be deemed to be the winner. If neither participant classifies (i.e. is not included in the final standings), bets will be void.

6. If a stage of a race is interrupted, all bets, except outcomes which have been determined when the event is stopped, will be void.

7. If a race is interrupted (the number of stages set in regulations was not held), all bets, except outcomes which have been determined when the race was stopped, will be void.

19. Darts

1. If a match is interrupted or cut short, the participant who advances to the next round or is declared as a winner by the relevant governing body/organiser of the tournament is deemed to be the winner.

2. All bets on an outright winner stand. If a player forfeits before the start of a match, all bets placed on that player lose.

3. All match winner bets stand if at least one dart is thrown at the beginning of the first round of the match. Otherwise, all bets will be void.

4. If a match is not finished for any reason, bets on outcomes which have been unconditionally determined when play is stopped stand. All other bets will be void.

Elections, contests, nominations etc.

Customers can place bets on the outcomes of elections, contests and other such events which take place in different countries.

Bets on the following markets may be placed in the ‘Political Events’ section of our website:

1. Whether a political party will win a certain percentage of votes in an election.

2. Whether a candidate will win a certain percentage of votes in an election.

3. Head-to head comparison of the percentage of votes to be won by parties or candidates in an election.

Customers may also place bets on the following markets in the ‘Contests’ section of our website:

1. Bets on the winner of a specific contest/award (e.g., ‘Miss Universe’ winner, Ballon d'Or winner etc.).

2. Whether a nominee will win a certain percentage of votes in a contest or an award category.

3. Head-to head comparison of the percentage of votes to be won by different nominees in a contest. Further information on additional markets for elections, contests and other such events can be found in the daily betting section.

20. Field hockey

1. All bets are accepted on regular time, as stipulated by the tournament regulations, unless otherwise stated in the betting section. Bets on qualification for the next round are excluded from this rule.

2. If a match is not completed, then bets will stand for the outcomes that have been determined when play is stopped. All other bets will be void.

21. Football

1. All bets on football include regulation time and do not include either penalties or extra time. Exceptions, however, may be made in special circumstances, more information on which can be found in these rules and on the LopeBet website. For betting purposes, regulation time includes injury (stoppage) time. Therefore, bets on outcomes in each half include injury time.

2. Customers can place bets on the following: match winner, draw/no draw, team not to lose and handicap bets.

3. Customers can also place bets on the total number of goals to be scored in the match (‘total’). If the result is equal to the designated bet total, bets will be void.

4. Customers can also place bets on the total number of cards to be received by a player (‘individual total’ ). If the result is equal to the designated individual total, bets shall be void. Bets can both be placed on players in the starting lineup as well as for substitutes. Bets on players who are not brought on as substitutes shall be void.

- Betting on the player who will score the first goal in the match. The bets on the player who scored the first goal in the match are considered as winning Bets are accepted on players in the starting lineup, as well as on players who came on as a substitute. If the first goal is scored by a player who was not represented among the list of this position, own goal, no goal - all bets on this position are considered as lost. Exception - bets on players who did not enter the field until the moment of the first goal, such bets are paid out with the odds of "1" (return). Only goals scored against the opposing team are included. Exception - bets on players who were not substituted before the first goal, then the payout is calculated with odds of "1" (return).

- Betting on the player who will score the last goal in the match. The bets on the player who scored the last goal in the match are considered as winning. Bets are accepted on players in the starting lineup, as well as on players who came on as a substitute. If the last goal is scored by a player who was not represented among the list of this position, own goal, no goal - all bets on this position are considered as lost. Exception - bets on players who were not substituted until the moment of the last goal, such bets are paid out with the odds of "1" (return). Only goals scored against the opposing team are included. Exception - bets on players who were not substituted before the last goal, then the payout is calculated with odds of "1" (return).

A yellow card is considered the first yellow card, and a red card is the second yellow card. If a player receives a second yellow card, the card is not included in the total tally for the distribution of winnings (e.g., the maximum number of cards that a single player may get shall be calculated as three). Cards are counted if they have been given to players who have been on the field, not on the substitute bench, at the moment they are shown.

5. Customers can also place bets on teams’ qualification for the next round for cup competitions consisting of several matches. Whether or not a team qualifies for the next round of a competition is determined on the basis of the results of all matches (legs) which have been played in the previous round. If neither of the two teams has progressed to the next round by the end of regulation time, qualification is decided by extra time and/or penalties.

6. The Highest Scoring Half (for most leagues and assorted other matches.) Customers need to predict in which half more goals will be scored.

7. Match Score. Customers need to predict the score of a match. It is prohibited to include more than one match score bet on the same match in multiples and system bets.

8. Half time/ Full time. Customers need to predict the result at the end of the first half and the final whistle. The following abbreviations are used on the website to indicate outcomes: ‘W’ for win, ‘X’ for draw. The result at the end of the first half is shown first, and is followed by the final result of the match. It is prohibited to include more than one HT/FT outcome for the same match in multiples and system bets.

9. Customers can place bets on the winner and the ‘total’ of the first half.

10. Customers can place bets on the winner and the ‘total’ of the second half.

11. Both teams to Score. Customers can place bets on both teams to score a goal in the match, or at least one team not to score. If the final score is 0-0, bets on “at least one team not to score” win.

12. The time of the first goal. Customers need to predict the time interval (from those displayed in the betting section) in which the first goal will be scored. If a match ends in a 0-0 draw, all ‘First Goal’ bets lose.

13. ‘Which team will score the first goal’ and ‘will a chosen player score or not?’. Customers need to predict which team will score first. If a team scores an own goal, the goal is deemed to have been scored by the opposing team. If a match ends in a 0-0 draw, all bets on which team will score first lose.

14.Bets on whether a player will score can only win if a player participates in the match and scores/doesn’t score. Own goals are not taken into account for this betting market. If a player doesn’t participate in a match, bets on this player will be void (settled at odds of 1.00). Furthermore, this betting market only applies to players who are in the starting line-up. Therefore, bets placed on a player who comes on as a substitute will be void.

15.Which team will score the first goal and the player will “score/not score”. It is suggested to guess which of the teams will score the first goal. If a team scores the ball into its own net (own goal), it is considered that the goal was scored by the opposing team. If the match ends with a score of 0:0, bets on which team will score first are considered lost for the player. Game options “player will score/won’t score” are considered winning if the player entered the field and scored/did not score a goal. According to these game options, own goal is not taken into account. If the player did not appear in the starting lineup and/or as a substitute, then the payment is calculated with odds of “1”. Bets are accepted on players in the starting lineup, as well as on players who came on as a substitute.

16. Who will be the first person to get a card? Customers need to predict the team whose player will get the first card. For betting purposes, cards shall only be counted if they are shown to players on the field, and not those on the substitute bench at the time they are given.

17. When will the first card be shown? Customers need to predict the time interval (from those displayed in the betting section) when the first card will be shown to either a goalkeeper, an outfield player or a substitute (who has entered the field). For betting purposes, cards shall only be counted if they are shown to players on the field, and not those on the substitute bench at the time they are given.

18. When will the last card be shown? Customers need to predict the time interval (from those displayed in the betting section) in which the last card will be shown to either a goalkeeper, an outfield player or a substitute (who has entered the field). For betting purposes, cards shall only be counted if they are shown to players on the field, and not those on the substitute bench at the time they are given.

- Number of cards, corner shots, shots on goal, shots past the goal, blocked shots, total shots (this is the sum of shots into the target, past the goal, blocked), shots from the goal, offsides, outs, saves, selections, rods and crossbars, team possession of the ball, penalties. It is proposed to guess whether there will be a number of cards, corner shots, shots on goal, shots past the goal, blocked shots, total shots, shots from the goal, offsides, outs, saves, selections, rods and crossbars, team possession of the ball, penalties is more or less than the proposed number. If the result coincides with the value of "total" cards proposed by the Operator, corner shots, shots on goal, shots past the goal, blocked shots, total shots, shots from the goal, offsides, outs, saves, selections, rods and crossbars, team possession of the ball, penalties - such bets shall be returned.

- Betting on the individual indicators of a team player: shots on goal, total shots (sum of shots on goal, past the goal, blocked), assists, selections, passes, foul of a player, foul received by player (individual "total" of the player). It is suggested to guess whether the individual indicators of the player/team: shots on goal, total shots, assists, selections, passes, fouls committed by the player, fouls received by the player will be more or less than the suggested number. If you guess the individual "total" of the player - return of bets. These game options are valid only for players of the main team. If a player came on as a substitute and bets were placed on him, then the payout is calculated with odds of "1".

19. Total number of cards, corners, shots on target, shots off target, goal kicks, offsides, throw-ins, times the woodwork will be hit, penalties or total teams’ ball possession. Customers need to predict if the total number of cards, corners, shots on target, shots off target, goal kicks, offsides, throw-ins, times the barbell and crossbar will be hit, penalties or total teams’ ball possession will be higher or lower than the designated number. If the result matches the designated by the Company total number of cards, corners, shots on target, shots off target, goal kicks, offsides, throw-ins, times the barbell and crossbar will be hit, penalties or total teams’ ball possession, bets shall be considered as void.

In the case of “barbell and crossbar” shall take into account all the hits to the barbells and crossbars upon those the ball is still in the game (touched a player, referee, other barbell or crossbar). In this case, the barbell or crossbar is not taken into account if: before the ball hits the barbell or crossbar, the game has been stopped; after hitting the barbell or crossbar, the ball went out of field or flew into the gates (a goal has been recorded).

In the case of “shots on target” no hits to the barbells or crossbars are not to be taken into account.

For bets on penalties, customers need to predict whether a penalty-related event will occur during the match (e.g. a penalty scored, taken, missed, caught by the goalkeeper, hit the post).

20. The first corner. Customers need to predict which team will win the first corner. If there are no corners in the match, bets will be void and excluded from multiples and system bets.

21. When will the first corner be taken? Customers need to predict the time interval (from those displayed in the betting section) in which the first corner will be taken.

22. Red Card (Sending Off). Customers need to predict whether at least one player (either from the starting line-up or a substitute) will be shown a red card. For betting purposes, red cards shown to members of coaching/medical teams do not count.

23. First substitution. Customers need to predict which team will be the first to make a substitution. If no substitutions are made, bets will be void. If both teams make a substitution at the same time or during the half-time interval, bets will be void.

24. Total number of fouls in a match. Customers need to predict whether the number of fouls in a match will be higher or lower than a specified number. If the result is equal to the designated total, bets will be void.

25. The total number of cards to be shown for all the teams in a round of fixtures for a chosen league. If the result is equal to the designated total, bets will be void. If one or more matches from a round of fixtures are rescheduled or cancelled, bets will be void. Second yellow card to be shown to the same player shall not count.

26. Total number of red cards to be shown in a round of fixtures for a chosen league. If the result is equal to the designated total, bets will be void. If one or more matches from a round of fixtures are rescheduled or cancelled, bets will be void.

27. Total number of penalties in a round of fixtures for a chosen league. For betting purposes, missed penalties count. If the result is equal to the designated total, bets will be void. If one or more matches from a round of fixtures are rescheduled or cancelled, bets will be void.

28. Total number of goals to be scored in a round of fixtures for a chosen league. If the result is equal to the designated bet total, bets will be void. If one or more matches from a round of fixtures are rescheduled or cancelled, bets will be void.

- Double (Brace). Customers need to predict whether a player will score two goals in a match.

- Hat-Trick. Customers need to predict whether a player will score three goals in a match. If a player scores a hat-trick, bets on a ‘Double’ lose.

- Poker. Customers need to predict whether a player will score four goals in a match. If a player scores four goals in a match, ‘Hat-Trick’ and ‘Double’ bets lose.

- Penta-Trick. Customers need to predict whether a player will score five goals in a match. If a player scores five goals in a match, ‘Poker’, ‘Hat-Trick’ and ‘Double’ bets lose.

29. It is forbidden to include different markets/outcomes related to the same match in multiples and system bets, even if they are not directly interrelated. If two or more such markets/outcomes are included in a multiple or system bet, bets are void even if they were not initially blocked by the Company’s bet acceptance software. Bets on whether a team will advance from the group stage can only be placed on one team per group in a multiple or system bet. If bets on whether a team will advance from the group stage are placed on two or more teams from the same group within a multiple or system bet, bets are void.

30. Other football markets can be offered in the betting section of the website.

31. World Cup and European Championship ‘Head-to-Head’ bets are subject to the following rules:

a. If both teams are eliminated from either tournament at the same knockout stage of the competition, ‘Head-to-Head’ bets will be void.

b. If both teams are eliminated at the group stage of either tournament, the team which finishes highest in their group is deemed to be the winner.

c. If both teams finish in the same position in their groups, ‘Head-to-Head’ bets will be void.

32. Bets on the outcome of the first half of a match include the first 45 minutes, as well as any injury (stoppage) time. If the first half is not finished, bets will be void (refunded).

33. For betting purposes, all yellow or red cards shown, as well as any other events, which occur after the final whistle has been blown, do not count. All yellow or red cards, as well as any other events, which occur during the half-time interval, are included in the overall match results, but do not count for bets placed on the first or second half of a match.

34. In friendly games, the terms ‘home team’ and ‘match format’ are for informational purposes only and are not considered as grounds to void bets. Bets on the first half of the match are settled according to the recorded results of the first half of the match, as well as any added injury time.

35. Customers may place ‘Home vs Away’ bets on the results of a round of fixtures, a match-day or several match-days. Customers need to predict whether the difference in goals scored by ‘home’ and ‘away’ teams will be higher or lower than the designated handicap. For bet settlement purposes, the 'Home vs Away' order will be taken from the betting section.

36. ‘Matchday/Round of Fixtures Total’. Customers need to predict whether the total number of ‘home’/’away’ goals will be higher or lower than the designated total.

37. If one or more matches are interrupted and are not finished within 25 hours of starting, all ‘Home vs Away’, ‘Matchday/Round of Fixtures total’’ bets will be void.

38. ‘Home vs Away’, ‘Round of Fixtures Total’ and ‘Matchday Total’ bets cannot be combined with other markets related to the same round of fixtures as part of a multiple or system bet.

39. Customers can also place bets on penalty shootouts.

A penalty shootout is a method of determining the winner of a match which ends in a draw (this can be either a single match or a match with two or more legs) where such an outcome is not permitted by the rules of the competition. Each team takes five shots in turns (ABAB) (ABBA). If one team has an insurmountable lead, the shootout ends. If a winner has not being determined after both teams have taken 5 penalties, the shootout goes to sudden death. The rules of penalty shootouts are the same as for penalties taken during regulation time in the match.

Penalty kicks are taken from the penalty spot (which is 11m from the goal).

Customers can place bets on the following penalty shootout markets:

1) Qualification for the  Next Round/Tournament Winner (Team 1/Team 2)

2) Total Number of Penalties (over/under). Customers need to predict whether the total number of penalties to be taken by both teams in a shootout will be higher or lower than a designated total.

3) Outcome of the Last Penalty (scored/missed) - the last penalty in a shootout will or will not be scored

4) To Take Last Penalty (Team 1/Team 2)

5) Number of Penalty Shots (6, 7, 8, 9, 10, 12 +) Customers need to predict the exact number of penalties to be taken in a shootout.

6) Outcome of Penalty ‘N’. Customers need to predict the outcome of a specific penalty (will it be scored, hit the woodwork, go wide or be saved by the goalkeeper.) ‘N’ refers to the number of a specific penalty taken by either team.

a) Scored. This refers to a penalty attempt which results in a goal being scored (either directly from the penalty, via a rebound off the goalkeeper or the ball bouncing into the net from the post or crossbar).

b) Saved by the Goalkeeper. This refers to a penalty attempt which is saved by the goalkeeper (i.e. when the goalkeeper catches the ball in their hands, deflects the ball away from the goal and back onto the pitch, hits the ball out of bounds, or deflects the ball to the woodwork without the ball crossing the line).

c) Miss. This refers to a penalty attempt which is off-target (i.e. over or wide of the goal) and/or does not touch the goalkeeper.

d) Hit the Woodwork. This refers to a penalty attempt which results in the ball hitting the woodwork (post or crossbar) without touching the goalkeeper or resulting in a goal.

22. Golf

1. 'Tournament Winner'. The golfer who takes first place in a tournament is deemed to be the winner.

If two or more competitors are tied at the end of a game, the winner of the tournament is usually determined by a ‘sudden death’ playoff. In this case, the golfer who wins the playoff is deemed to be the winner of the tournament. All other competitors take second place.

In some tournaments, officials may ask competitors to play on for a specified number of additional holes to determine the winner. In such cases, the golfer with the lowest score over these holes is deemed to be the winner. All other competitors take second place.

2. 'Head-to-head'. Customers need to predict which golfer (from a designated pair) will finish higher. The golfer who completes a full round (18 holes) with the fewest points is deemed to be the winner.

If a competitor starts a game, but fails to play all 18 holes, they are deemed to have lost irrespective of the score. The game is deemed to have started from the moment the first stroke is hit. If a competitor forfeits before a game starts, bets on all the competitors from their group will be void.

If the group who originally started the game reforms at any point during the match, bets on them will stand.

3. If the start of a tournament is rescheduled or a game is delayed during a tournament, all bets stand for 48 hours. If an event is postponed for more than 48 hours, all bets will be void.

23. Gymnastics-Artistic

1. Only results from official records and other official sources published after the end of an event are deemed to be valid. Results which have either been rendered void or overturned at a later date due to protests, doping investigations etc., are not deemed to be grounds to reconsider settled bets.

2. Head-to-Head (which of the two given athletes is better). Customers need to predict which athlete will finish highest in an event. If both participants either have no recorded result or fail to complete an event, bets will be void. If both participants are eliminated from the competition at an earlier stage (i.e. before the final), the athlete who finished higher is considered to be the winner. If there is no difference in two athletes’ final standing, bets are void.

3. Athletes’ final standings are determined by official records published immediately after an event. The Company does not take into consideration disqualifications of athletes or teams or other subsequent changes to results made at a later date.

4. It is forbidden to include interrelated markets/outcomes on the same competition in multiples and system bets. If two or more interrelated markets/outcomes are included in either a multiple or system bet, bets are void even if they were not initially blocked by the Company’s bet acceptance software.

24. Gaelic Football, Hurling

Bets only include regulation time (i.e. a 70-minute game with 2 halves of 35 minutes or a 60-minute game with 2 halves of 30 minutes), unless otherwise stated.

All results are settled based on official statistics taken from the official websites of each league or tournament.

If a match is interrupted and not completed within 25 hours, all bets on this match, except for bets where outcomes have been determined when play is stopped, will be void.

If a match start time is postponed for less than 25 hours, bets on this match stand. Otherwise, bets on this match will be void.

Customers may bet on the following markets:

1. Winner.

Customers need to predict the outcome of a match. If the market includes the following options: ‘Team 1’, ‘Team 2’ and a ‘Draw’, only regular time is taken into account for betting purposes. If this is not the case, overtime is included.

2. Total.

If the total number of goals scored in the match is equal to the designated total, bets will be void.

3. Individual Total (Team Total).

If the number of goals scored by a team in the match is equal to the designated individual total, bets will be void.

4. Handicap.

If, after the handicap is applied, the result of the match is a draw, the bet will be void (irrespective of which time period bets are placed on.)

25. Bandy

1. Customers can place bets on the following Ice Hockey markets: match winner (team), draw/no draw, team not to lose and handicap bets. Bets can be placed on either the whole match or on specific periods.

2. Customers can also bet on the total number of goals to be scored (‘Total’). If the total number of goals scored is equal to the designated bet total, bets will be void.

3. Customers can bet on the total number of shots for either team in regular time or including extra time. If the result is equal to the designated bet total, bets will be void. If a match is rescheduled or cancelled, bets will be void.

4. Customers can bet on a team’s individual total (if odds are offered). If a team’s total is equal to the designated number, bets will be void. If a match is rescheduled or cancelled, bets will be void.

5. Customers can also bet on a chosen player’s individual total, according to the ‘goals + assists’ principle (if odds are offered). If a player’s individual total is equal to the designated bet total, bets will be void. If a player does not participate in a match, bets will be void. If a match is rescheduled or cancelled, bets will be void.

6. It is forbidden to include different markets/outcomes related to the same match in multiples and system bets, even if they are not directly interrelated. If two or more such markets/outcomes are included in a multiple or system bet, bets are void even if they were not initially blocked by the Company’s bet acceptance software. Bets on whether a team will advance from the group stage can only be placed on one team per group in a multiple or system bet. If bets on whether a team will advance from the group stage are placed on two or more teams from the same group within a multiple or system bet, bets are void.

7. Bets on ice hockey shall not include extra time or penalty shootouts with the exception of match winner bets without the option of a ‘draw’ outcome.

8. For bets on the winner/total/handicap bets on a specified period and also for bets on penalties and other period stats, only goals, penalties etc. which occur in the specified period count for bet settling purposes.

9. Only matches shown in the betting section on a matchday are included in ‘Matchday total’ bets for a specific league. If one or more matches are rescheduled or cancelled, bets will be void.

10. Customers can place bets on a team qualifying for the next round for cup competitions consisting of several matches.

11. Highest Scoring Period. If the same number of goals is scored in each period, bets will be void.

12. Customers may place ‘Home vs Away’ bets on the results of a round of fixtures, a match-day or several match-days. Customers need to predict whether the difference in puck scored by ‘home’ and ‘away’ teams will be higher or lower than the designated handicap. For bet settlement purposes, the order of 'home vs away' in the company's betting section shall be used.

13. ‘Match-day(s)/Round of Fixtures Total’. Customers need to predict whether the total number of ‘home’/‘away’ pucks is to be higher or lower than the designated total. For bet settlement purposes, the order of 'home vs away' in the company's betting section shall be used.

Bets on total shots on goal and total PIM are accepted for regular time.

When calculating PIM, only 2-minute penalties shall be counted.

14. If one or more matches are postponed by more than 25 hours from the start of the last match of the round of fixtures (matchday(s)), or interrupted and not finished within 25 hours of starting, all ‘Home vs Away’, ‘Matchday(s)/Round of Fixtures total’’ bets will be void.

15. ‘Home vs Away’, ‘Round of Fixtures Total’ and ‘Matchday(s) Total’ bets cannot be combined with other markets related to the same round of fixtures as part of a multiple bet.

16. Calculation of the short hockey prediction is carried out in accordance with the rules for calculating the hockey prediction.

26. Kabaddi

1. Bets on Kabaddi are accepted on regulation time, unless otherwise specified.

2. If a match is not completed, then bets will stand for the outcomes that have been determined when play is stopped. All other bets will be void.

27. Korfball

Bets are accepted on regulation time only (two 30-minute halves with a 10-minute break). ‘Match Winner’ markets with a ‘Draw’ option are only offered on the first half of a game. Bets on the second half of a game include ‘Golden Goal’, unless otherwise stated.

If a match is interrupted before the end of regular time and not resumed within 25 hours, all bets on the outcomes which have not been determined when play is stopped will be void. All bets on outcomes which have been determined when play is stopped stand. With regards to live betting, if a match is interrupted, then only bets on outcomes determined before stoppage of play are settled and all other bets are void.

If a match is postponed for a period of more than 25 hours, then all bets placed on this match are void.

If the total number of points scored in the match is equal to the designated bet total, bets will be void. The same also applies to bets on quarter/half totals, teams’ and players’ individual totals, for handicap bets on the whole match/half/quarter, player head-to-head bets and other markets where an exact handicap/total value is not assigned.

‘Home vs Away’ markets only include matches shown in the betting section on a given matchday. If one or more matches shown in the betting section on a matchday are rescheduled or cancelled, all bets will be void.

Customers can bet on the following Korfball markets:

1. Match Result (No Draw).

Customers need to predict the outcome of a match. When there is a draw in Korfball, the game keeps going until a ‘Golden Goal’ is scored, unless otherwise stated (e.g. in friendly matches).

2. Total.

If the total number of points in a match is equal to the designated bet total, bets are void. The same applies to the individual total of a team or a player.

3. Handicap.

If the score/result is a draw after the handicap is applied, bets are void (irrespective of which time period bets are placed on). The same applies to head-to-head bets (points / fouls / blocks / rebounds / assists etc. scored/made by players).

4. Individual Total (Team Total).

When placing ‘Individual Total’ (‘Team Total’) bets, customers need to predict whether the number of points scored by a chosen team will be over or under a given amount. If the total number of points scored by the team is equal to the designated bet total, bets are void.

5. Odd/Even Total.

Customers need to predict whether the total number of points in either the entire match or a given period of a match (i.e. quarter/half/the whole match) will be an even or an odd number.

6. Double Chance(for the first half of the match only).

The following outcomes are possible for this market:

1X – if the first half ends in either a home team win or a draw, bets on this outcome win.

X2 — if the first half ends in either an away team win or a draw, bets on this outcome win.

12 — if the first half ends in an away or a home team win, bets on this outcome win.

28. Lacrosse

When settling all bets on matches, overtime is taken into account, unless otherwise stated. Bets placed on the second half of the match also include overtime. The only exception to this are bets on a match winner with a ‘draw’ option, for which only regular time is taken into consideration.

If a match is interrupted before the end of regular time and not resumed within 25 hours, all bets on the outcomes which have not been determined when play is stopped will be void. All bets on outcomes which have been determined when play is stopped stand. With regards to live betting, if a match is interrupted, then only bets on outcomes determined before stoppage of play are settled and all other bets are void.

If a match is postponed for a period of more than 25 hours, then all bets placed on this match are void. If this is not the case, bets stand.

In the event of a change of venue, bets which have already been placed on the match will be valid, provided that the home team is still designated as such.

The Company offers the following markets on Lacrosse:

1. Match Winner.

Customers need to predict the outcome of a match. If the market includes the following options: ‘Team 1’, ‘Team 2’ and a ‘Draw’, only regular time is taken into account for betting purposes. If this is not the case, overtime is included.

2. Total.

If the total number of goals in a match is equal to the designated bet total, bets are void. The same applies to the individual total of a team or a player.

3. Individual Total (Team Total).

If the total number of goals scored by the team is equal to the designated bet total, bets are void.

4. Handicap.

If the score/result is a draw after the handicap is applied, all bets are void (irrespective of which time period bets are placed on).

5. Odd/Even Total.

Team 1 (Team 2) Total odd/even. If the total number of goals is 0, bets on an “Even” total win.

29. Netball

When settling all bets on matches, overtime is taken into account, unless otherwise stated. Bets placed on the second half of the match also include overtime. The only exception to this are bets on a match winner with a ‘draw’ option, for which only regular time is taken into consideration.

If a match is interrupted before the end of regular time and not resumed within 25 hours, all bets on the outcomes which have not been determined when play is stopped will be void. All bets on outcomes which have been determined when play is stopped stand. With regards to live betting, if a match is interrupted, then only bets on outcomes determined before stoppage of play are settled and all other bets are void.

If a match is postponed for a period of more than 25 hours, then all bets placed on this match are void. If this is not the case, bets stan.

Bets on the 4th quarter include overtime.

If the total number of points scored in the match is equal to the designated bet total, bets will be void. The same also applies to bets on quarter/half totals, teams’ and players’ individual totals, for handicap bets on the whole match/half/quarter, player head-to-head bets and other markets where an exact handicap/total value is not assigned.

‘Home vs Away’ markets only include matches shown in the betting section on a given matchday. If one or more matches shown in the betting section on a matchday are rescheduled or cancelled, all ‘Home vs Away’ bets will be void.

Customers can bet on the following Netball markets:

1. Winner.

Customers need to predict the outcome of a match. If the market includes the following options: ‘Team 1’, ‘Team 2’ and a ‘Draw’, only regular time is taken into account for betting purposes. If this is not the case, overtime is included.

2. Total.

If the total number of points in a match is equal to the designated bet total, bets are void. The same applies to the individual total of a team or a player.

3. Handicap.

If the score/result is a draw after the handicap is applied, bets are void (irrespective of which time period bets are placed on). The same applies to head-to-head bets (points / fouls / blocks / rebounds / assists etc. scored/made by players).

4. Individual Total (Team Total).

When placing ‘Individual Total’ (‘Team Total’) bets, customers need to predict whether the number of points scored by a chosen team will be over or under a given amount. If the total number of points scored by the team is equal to the designated bet total, bets are void.

5.Odd/Even Total.

Customers need to predict whether the total number of points in either the entire match or a given period of a match (i.e. quarter/half/the whole match) will be an even or an odd number.

30. Rugby

1. Bets on rugby matches only include regulation time (80 minutes + injury time), unless otherwise stated in the rules or betting section.

2. Customers can place handicap bets on the number of points to be scored in a match and on a match winner. If the score is a draw after the handicap is applied, bets will be void and excluded from multiples and system bets.

3. Customers can bet on the total number of points to be scored (‘Total’). If the total number of points scored is equal to the designated bet total, bets will be void.

31. Sepak takraw

Customers can place bets on a match/set winner, match/set points total, handicap bets on match/set and on who will be the first to win a specified number of points in a match/set.

Handicap and total bets are settled according to the number of points scored in a match/set.

If a match does not start on time or is delayed/rescheduled for any reason, all bets stand until the end of the tournament.

If a team/competitor forfeits before the start of a match, all bets will be void.

If a match is not finished for any reason, bets on outcomes which have been unconditionally determined when play is stopped stand. All other bets will be void.

If a declared competitor is replaced by another player before the start of a match, all bets on this event will be void.

32. Snooker, Billiards, Pool

1. If a match has started but has not been finished for any reason, then the player to qualify for the next round or the one deemed to have won shall be judged the winner and bets on match winner shall stand by. Bets shall stand by for frames where outcomes had been determined when play was stopped. All other bets shall be void.

Bets on winner 'of the next frame'. If a frame is not completed, then bets on that frame shall be void.

2. Handicap and total values are calculated in frames, unless otherwise stated in the list of markets.

33. Squash

1. If a match is cancelled (not started) due to a player forfeiting/being disqualified or for any other reason, all bets on this match will be void.

2. If a match is rescheduled or postponed for any reason, all bets stand until the match is played, but for no longer than 25 hours after the original scheduled start time.

3. If a declared match participant is replaced by another player before the start of the match, all bets placed on this match will be void.

4. A match is deemed to have taken place from the moment the first point is scored. If the first point is not scored, a match is not deemed to have taken place.

5. In the event that a match is started, but interrupted in the first set and not finished due to any reason, such as a participant forfeiting/being disqualified, bets placed on outcomes which have been determined when play is stopped stand. Bets on any undetermined (unplayed) outcomes will be void.

6. If a match is postponed or interrupted, all bets, except those on outcomes which have been determined when play is stopped (for interrupted matches), are void. If a match is interrupted due to an injury or disqualification which results in an athlete progressing to the next round of a competition, bets on whether a chosen competitor will qualify for the next round of a tournament stand.

Bets on the outcomes of sets which have not been played will be void.

In the event of an interrupted set, the set total is calculated according to the minimum total number of points that could have been scored when play was stopped. The overall total for the match is calculated by adding the total number of points scored in previous sets to the minimum possible points total that could have been scored in sets that were not finished/not played when play was stopped. Handicap bets on interrupted (uncompleted) set(s) and match handicap bets are calculated in the same way.

Example:

A match is abandoned with a score of 8:5 in the 4th set. Player 2 forfeits.

Player 1 – Player 2 2:1 (11:9, 12:14, 11:7, 8:5).

Minimum Match Total = 80 points (64 from sets already played + 16 minimum total points that could have been scored in the 4th set).

Minimum Individual Total for Player 1 (ITP1) =42.

Minimum Individual Total for Player 2 (ITP2) =35.

Based on this, bets on outcomes are settled as follows:

Match Bets:

Match Winner: Player 1 to win – win; Player 2 to win – loss.

Total Odd/Even – void (refund).

Set betting - 3:0, 0:3, 1:3 – loss, 3:1, 3:2, 2:3 – void.

Total: bets on totals with a value lower than 80 will stand. Bets on totals with a value higher than 80 will be void.

Individual Total (P1): bets on an ‘ITP1’ with a value lower than 42 will stand. Bets on an ‘ITP1’ with a value higher than 42 will be void.

Individual Total (P2): bets on an ‘ITP2’ with a value lower than 35 will stand. Bets on an ‘ITP2’ with a value higher than 35 will be void.

Sets Handicap: bets on "-2,5/+2,5", "+1,5/-1,5", "+2,5/-2,5" will stand. Bets on ‘-1,5/+1,5’ will be void.

Handicap: In this example, the maximum possible handicaps for the match are as follows:

а) 3:2 (11:9, 12:14, 11:7, 8:11, 11:0)  Player 1 winning by a margin of 12 points;

b) 2:3 (11:9, 12:14, 11:7, 8:11, 0:11)  Player 2 winning by a margin of 10 points;

Based on this, outcomes for handicaps ranging from ‘-11,5/+11,5’ to ‘+9,5/-9,5’ cannot be determined and the relevant bets will be void. Other handicap bets, which do not fall within this range, will stand.

Bets on the interrupted 4th set:

Set winner – void.

Total: The minimum possible total number of points which could have been scored when play was stopped is 16. Bets on totals with a value lower than 16 will be valid. Bets on totals with a value higher than 16 will be void.

Handicap: Outcomes for handicaps ranging from ‘-5,5/+5,5’ to ‘+2,5/-2,5’ cannot be determined and the relevant bets will be void.

All the other handicap bets will stand.

"Individual Total" (P1): bets on an ‘ITP1’ in the set with a value lower than 8 will stand. Bets on an ‘ITP1’ in the set with a value higher than 8 will be void.

"Individual Total" (P2): bets on an ‘ITP2’ in the set with a value lower than 5 will stand. Bets on an ‘ITP2’ in the set with a value higher than 5 will be void.

7. Customers may bet on the following squash markets:

Match bets:

“Match Winner” – Who will win the match.

“Sets Score” (“Set Betting”) – The exact score based on the number of sets won by both players in the match.

“Total” – Total number of points to be scored in the match.

“Individual Total” – Total number of points to be scored by a specific player in the match.

“Sets Handicap” – Handicap bet on the number of sets to be won/lost by players in the match.

“Handicap” – Points-based handicap bet on the match.

“Odd/Even Total” – Whether the total number of points in the match will be odd/even.

Bets on the set:

“Set Winner” – Who will win the set.

“Total” – How many points will be scored in the set.

“Individual Total” – Total number of points to be scored in the set by a specific player.

“Handicap” – Points-based handicap bet on the set.

“Odd/Even Total” – Whether the total number of points in the set will be odd/even.

“Race to “n” points” - Who will be the first to win a specific number of points in the set.

“Who will win Point No. “n”?” - Who will win a specified point (e.g. the 3rd, 4th or 5th point) in the set.

"Who will lead with the match total of "n" points"" - dWho will be in the lead after a certain number of points have been scored by the teams in the set.

34. Swimming

1. Only results from official records and other official sources published after the end of an event are deemed to be valid. Results which have either been rendered void or overturned at a later date due to protests, doping investigations etc., are not deemed to be grounds to reconsider settled bets.

2. Head-to-Head (which of the two given athletes is better). Customers need to predict which athlete will finish highest in an event. If both participants either have no recorded result or fail to complete an event, bets will be void. If both participants are eliminated from the competition at an earlier stage (i.e. before the final), the athlete who finished higher is considered to be the winner. If there is no difference in two athletes’ final standing, bets are void.

3. Athletes’ final standings are determined by official records published immediately after an event. The Company does not take into consideration disqualifications of athletes or teams or other subsequent changes to results made at a later date.

4. It is forbidden to include interrelated markets/outcomes on the same competition in multiples and system bets. If two or more interrelated markets/outcomes are included in either a multiple or system bet, bets are void even if they were not initially blocked by the Company’s bet acceptance software.

35. Synchronized swimming

1. Only results from official records and other official sources published after the end of an event are deemed to be valid. Results which have either been rendered void or overturned at a later date due to protests, doping investigations etc., are not deemed to be grounds to reconsider settled bets.

2. Head-to-Head (which of the two given athletes is better). Customers need to predict which athlete will finish highest in an event. If both participants either have no recorded result or fail to complete an event, bets will be void. If both participants are eliminated from the competition at an earlier stage (i.e. before the final), the athlete who finished higher is considered to be the winner. If there is no difference in two athletes’ final standing, bets are void.

3. Athletes’ final standings are determined by official records published immediately after an event. The Company does not take into consideration disqualifications of athletes or teams or other subsequent changes to results made at a later date.

4. It is forbidden to include interrelated markets/outcomes on the same competition in multiples and system bets. If two or more interrelated markets/outcomes are included in either a multiple or system bet, bets are void even if they were not initially blocked by the Company’s bet acceptance software.

36. Table tennis

1. If a match is cancelled (not started) due to a player forfeiting/being disqualified or for any other reason, all bets on this match will be void.

2. If a match is rescheduled or postponed for any reason, all bets stand until the match is played, but for no longer than 25 hours after the original scheduled start time.

3. If a declared match participant is replaced by another player before the start of the match, all bets placed on this match will be void.

4. A match is deemed to have taken place from the moment the first point is scored. If the first point is not scored, a match is not deemed to have taken place.

5. In the event that a match is started, but interrupted in the first set and not finished due to any reason, such as a participant forfeiting/being disqualified, bets placed on outcomes which have been determined when play is stopped stand. Bets on any undetermined (unplayed) outcomes will be void.

6. In the event that a match is started, but interrupted after the first set and not finished due to any reason, such as a participant forfeiting/being disqualified, match winner bets stand. Bets on outcomes which have been determined when play is stopped also stand. Bets placed on undetermined (unplayed) outcomes will be void.

Bets on the outcomes of sets which have not been played will also be void.

In the event of an interrupted set, the set total is calculated according to the minimum total number of points that could have been scored when play was stopped. The overall total for the match is calculated by adding the total number of points scored in previous sets to the minimum possible points total that could have been scored in sets that were not finished/not played when play was stopped. Handicap bets on interrupted (uncompleted) set(s) and match handicap bets are calculated in the same way.

Example:

A match is abandoned with a score of 8:5 in the 4th set. Player 2 forfeits.

Player 1 – Player 2 2:1 (11:9, 12:14, 11:7, 8:5).

Minimum Match Total = 80 points (64 from sets already played + 16 minimum total points that could have been scored in the 4th set).

Minimum Individual Total for Player 1 (ITP1) =42.

Minimum Individual Total for Player 2 (ITP2) =35.

Based on this, bets on outcomes are settled as follows:

Match Bets:

Match Winner: Player 1 to win – win; Player 2 to win – loss.

Total Odd/Even – void (refund).

Set betting - 3:0, 0:3, 1:3 – loss, 3:1, 3:2, 2:3 – void.

Total: bets on totals with a value lower than 80 will stand. Bets on totals with a value higher than 80 will be void.

Individual Total (P1): bets on an ‘ITP1’ with a value lower than 42 will stand. Bets on an ‘ITP1’ with a value higher than 42 will be void.

Individual Total (P2): bets on an ‘ITP2’ with a value lower than 35 will stand. Bets on an ‘ITP2’ with a value higher than 35 will be void.

Sets Handicap: bets on "-2,5/+2,5", "+1,5/-1,5", "+2,5/-2,5" will stand. Bets on ‘-1,5/+1,5’ will be void.

Handicap: In this example, the maximum possible handicaps for the match are as follows:

a) 3:2 (11:9, 12:14, 11:7, 9:11, 11:0)  Player 1 winning by a margin of 13 points;

b) 2:3 (11:9, 12:14, 11:7, 8:11, 0:11)  Player 2 winning by a margin of 10 points;

Based on this, outcomes for handicaps ranging from ‘-12,5/+12,5’ to ‘+9,5/-9,5’ cannot be determined and the relevant bets will be void. Other handicap bets, which do not fall within this range, will stand.

Bets on the interrupted 4th set:

Set winner – void.

Total: The minimum possible total number of points which could have been scored when play was stopped is 16. Bets on totals with a value lower than 16 will be valid. Bets on totals with a value higher than 16 will be void.

Handicap: Outcomes for handicaps ranging from ‘-5,5/+5,5’ to ‘+2,5/-2,5’ cannot be determined and the relevant bets will be void. All the other handicap bets will stand.

"Individual Total" (P1): bets on an ‘ITP1’ in the set with a value lower than 8 will stand. Bets on an ‘ITP1’ in the set with a value higher than 8 will be void.

"Individual Total" (P2): bets on an ‘ITP2’ in the set with a value lower than 5 will stand. Bets on an ‘ITP2’ in the set with a value higher than 5 will be void.

7. Customers may bet on the following table tennis markets:

Match bets:

“Match Winner” – Who will win the match.

“Sets Score” (“Set Betting”) – The exact score based on the number of sets won by both players in the match.

“Total” – Total number of points to be scored in the match.

“Individual Total” – Total number of points to be scored by a specific player in the match.

“Sets Handicap” – Handicap bet on the number of sets to be won/lost by players in the match.

“Handicap” – Points-based handicap bet on the match.

“Odd/Even Total” – Whether the total number of points in the match will be odd/even.

Bets on the set:

“Set Winner” – Who will win the set.

“Total” – How many points will be scored in the set.

“Individual Total”– Total number of points to be scored in the set by a specific player.

“Handicap” – Points-based handicap bet on the set.

“Odd/Even Total” – Whether the total number of points in the set will be odd/even.

“Race to “n” points” - Who will be the first to win a specific number of points in the set.

“Who will win Point No. “n”?” - Who will win a specified point (e.g. the 3rd, 4th or 5th point) in the set.

"Who will lead with the match total of "n" points" - Who will be in the lead after a certain number of points have been scored by the teams in the set.

37. Tennis

1. If one of the declared competitors is replaced by another player before the start of a match, bets on this match will be void (except for bets on team matches/competitions). For bets on team matches/competitions, if one or more competitors are replaced by other players for any reason, bets on a team’s victory stand.

2. A match is deemed to have taken place after the first point is won. If the first point isn’t won, a match is not deemed to have taken place.

3. Bets shall stand by in the following events:

- a change of court surface;

- a change of venue; and/or

- a change from indoor court to outdoor court or vice versa.

4. Tournament winner bets shall be accepted with due regard to the obligatory participation of the player therein. If an athlete withdraws from the tournament before the start of the first match in the series, the odds for betting on this athlete winning the tournament will be 1.00. If an athlete forfeits or is disqualified after the start of the first match in the series, all tournament winner bets on this competitor shall stand by.

5. If a player forfeits or is disqualified during a tennis match for any reason, then:

5.1. If a match is interrupted before the first set is finished, all bets on a set/match winner, as well as on the following match markets: Sets score (Set betting), Total Odd/Even, Games Handicap, Total Games, Individual Total Games, and in-play bets during the set, the outcome of which hasn’t been determined when play is stopped, will be void.

All bets on outcomes which have been determined when play is stopped stand and winnings will be paid out according to the declared odds.

Example:

A “best-of-three sets” match is played. All sets with a tie-break.

A match is abandoned with a score of 4:3 in the 1st set.

Player 1 forfeits.

Player 1 - Player 2 0:0 (4:3).

Minimum match total = 15 games (6:3, 6:0).

Minimum individual total for Player 1 for this match (IT1) = 4 games.

Minimum individual total for Player 2 for this match (IT2) = 3 games.

Based on this, bets on outcomes are settled as follows:

Match bets:

Match Winner: Player 1 Win - void, Player 2 Win - void.

Total Odd/Even – void.

Set Score: 2:0, 2:1, 1:2, 0:2 - void.

Total: bets on totals with a value lower than 15 stand. Bets on totals with a value higher than 15 will be void.

Individual Total (Player 1): bets on an ‘IT1’ with a value lower than 4 stand. Bets on an ‘IT1’ with a value higher than 4 will be void.

Individual Total (Player 2): bets on an ‘IT2’ with a value lower than 3 stand. Bets on an ‘IT2’ with a value higher than 3 will be void.

Sets Handicap: Handicap bets ranging from ‘-1.5/+1.5’ to ‘+1.5/-1.5’ will be void.

Handicap. In this example, the maximum possible handicaps for this match are as follows:

a) 2:1 (6:7, 6:0, 6:0) – Player 1 winning by a margin of 11 games;

b) 1:2 (7:6, 0:6, 0:6) - Player 2 winning by a margin of 11 games.

Based on this, outcomes for handicaps ranging from ‘-10.5/+10.5’ to ‘+10.5/-10.5’ cannot be determined and the relevant bets will be void. Other handicap bets, which do not fall within this range, will stand.

Bets on the interrupted 1st set:

Set Winner - void.

Total: The minimum possible total games that could have been played when the match was stopped is 9 (6-3). Bets on totals with a value lower than 9 stand. Bets on totals with a value higher than 9 will be void.

Handicap: The highest possible scores for this set are as follows:

a) 6:3 - Player 1 winning by a margin of 3 games;

b) 4:6 - Player 2 winning by a margin of 2 games.

Based on this, outcomes for handicaps ranging from ‘-2.5/+2.5’ to ‘+1.5/-1.5’ cannot be determined and the relevant bets will be void. Other handicap bets, which do not fall within this range, will stand.

Individual Total (Player 1): bets on an ‘IT1’ in this set with a value lower than 4 stand. Bets on an ‘IT1’ in this set with a value higher than 4 will be void.

Individual Total (Player 2): bets on an ‘IT2’ in this set with a value lower than 3 stand. Bets on an ‘IT2’ in this set with a value higher than 3 will be void.

Correct Score In Set: bets on outcomes which have been determined when play is stopped (6-0; 6-1; 6-2; 0-6; 1-6; 2-6; 3-6) stand. Bets on outcomes which have not been determined when play is stopped will be void.

5.2. If a match is interrupted after the first set, ‘match winner’ bets stand.

All bets on the first set stand and are settled according to the rules. Bets on the second set and on match markets are settled according to the situation.

The competitor who qualifies for the next round is deemed to be the match winner.

Example:

A “best-of-three sets” match is played. All sets with a tie-break.

A match is abandoned with a score of 4:4 in the 2nd set.

Player 1 forfeits.

Player 1 - Player 2 1:0 (7:6, 4:4).

Minimum match total = 23 games (7:6, 6:4).

Minimum individual total for Player 1 for this match (IT1) = 11 games.

Minimum individual total for Player 2 for this match (IT2) = 10 games.

Based on this, bets on outcomes are settled as follows:

Match bets:

Match Winner: Player 1 Win - loss, Player 2 Win - win.

Total Odd/Even - void.

Sets Score: 0:2 – loss, 2:0, 2:1, 1:2 – void.

Total: bets on totals with a value lower than 23 stand. Bets on totals with a value higher than 23 will be void.

Individual Total (Player 1): bets on an IT1 with a value lower than 11 stand. Bets on an IT1 with a value higher than 11 will be void.

Individual Total (Player 2): bets on an IT2 with a value lower than 10 stand. Bets on an IT2 with a value higher than 10 will be void.

Sets Handicap: Handicap bets with a value of ‘+1.5/-1.5’ stand. Handicap bets with a value of ‘-1.5/+1.5’ will be void.

Handicap. The maximum possible handicaps for this match are as follows:

a) 2:1 (7:6, 6:7, 6:0) – Player 1 winning by a margin of 6 games;

b) 1:2 (7:6, 4:6, 0:6) - Player 2 winning by a margin of 7 games.

Based on this, outcomes for handicaps ranging from ‘-5.5/+5.5’ to ‘+6.5/-6.5’ cannot be determined and the relevant bets will be void. Other handicap bets, which do not fall within this range, stand.

Bets on the interrupted 2nd set:

Set Winner - void.

Total: The minimum total games that could have been played when play was stopped is 10 (6-4). Bets on totals with a value lower than 10 stand. Bets on totals with a value higher than 10 will be void.

Handicap: The maximum possible scores for this set are as follows:

a) 6:4 - Player 1 winning by a margin of 2 games;

b) 4:6 - Player 2 winning by a margin of 2 games.

Based on this, outcomes for handicaps ranging from ‘-1.5/+1.5’ to ‘+1.5/-1.5’ cannot be determined and the relevant bets will be void. Other handicap bets, which do not fall within this range, stand.

Individual Total (Player 1): bets on an ‘IT1’ in this set with a value lower than 4 stand. Bets on an ‘IT1’ in this set with a value higher than 4 will be void.

Individual Total (Player 2): bets on an ‘IT2’ in this set with a value lower than 4 stand. Bets on an ‘IT2’ in this set with a value higher than 4 will be void.

Correct Score In Set: bets on outcomes which have been determined when play is stopped (6-0; 6-1; 6-2; 6-3; 0-6; 1-6; 2-6; 3-6) stand. Bets on outcomes which have not been determined when play is stopped will be void.

5.3 In the event of a player being disqualified or forfeiting, bets on pre-match markets:

a) are settled according to clauses 5.1 and 5.2;

b) bets on ‘Total Set Points in the 1st Set’, ‘Tie-break in Set’, ‘Total Set Points in the 2nd Set’, ‘Tie-break in Match’, ‘Total Aces’, ‘Total Double Faults’, ‘Total Match Points’, ‘First Double Fault’, ‘First Break in Match’, ‘First Ace’ are settled according to the outcomes of a match. If the relevant outcomes haven’t been determined when play is stopped, bets will be void.

c) bets on ‘1st Serve Percentage’, ‘Average 1st Serve Speed (km/h)’,’ Average 2nd Serve Speed (km/h)’, ‘To Win the Match from the Opponent's Match Point’, ‘First Serve Won Percentage’, ‘Second Serve Won Percentage’ will be void.

6. If changes are made to the format of a match (the number of sets played), bets on the following events: match win, set win as well as previously determined results upon set shall stand by and shall be settled according to the match result. Bets on other outcomes shall be settled at odds of 1.00.

If a format of a set is changed (to or from Fast4 format), bets on the following events: match win, set win, total of sets, set handicaps game winner where the outcome has already been determined as well as previously determined results upon set shall stand by and shall be settled according to the match result. Bets on other outcomes shall be settled at odds of 1.00.

7. For doubles matches, if the line-up of a doubles pair is specified and at least one of the competitors is replaced, bets will be void. If the line-up is not specified, bets stand.

8. A super tie-break is regarded as a set consisting of one game.

9. It is forbidden to include different markets/outcomes related to the same match in multiples and system bets, even if they are not directly interrelated. If two or more such markets/outcomes are included in a multiple or system bet, bets are void even if they were not initially blocked by the Company’s bet acceptance software.

10. If a match is interrupted, not completed on the same day or delayed, bets thereupon shall stand by until the end of the tournament, when the match is completed or one of the athletes abandons the match.

Exceptions to the above-mentioned are exhibition and friendly matches in tournaments without a draw or standings, and when it is not stated on the official tournament website that the match shall be completed in the following few days. In these circumstances, bets shall be settled according to the score at the time the match has been stopped.

11. All match results and statistics are taken from the official sites of relevant tournaments.

12. Customers may bet on the following tennis markets:

Match Winner – Who will win the match

Sets Score (Set Betting) – The exact score based on the number of sets won by both players/teams in the match

Set Winner – Who will win the set

Tie-break in Set - Yes/No. Whether there will be a tie-break in the set

Tie-break in Match - Yes/No. Whether there will be a tie-break in the match

Total Games Odd/Even – Whether the total number of games in a match or set will be odd/even

Games Handicap – Bets on total games margin in a match or set

Total Games – Total number of games to be played in a match or set

Individual Total Games (Player Total Games) – Total number of games to be won by a chosen competitor in a match or set

Total Aces – Total number of ace shots

Total Double Faults – Total number of double faults

Total Match Points – Total number of match points in a match

Total Set Points – Total number of set points in a set

First Serve Percentage – Customers need to predict the percentage of successful (playable) first serves by a tennis player. Bets will be settled according to official results records from the ATP and WTA websites, as well as relevant information from tournaments’ websites, where results are rounded up/down to a whole number.

For example:

64,35 will be rounded to 64

80,5 will be rounded to 81

Highest Serve Speed (km/h) – The maximum serve speed

Match to be Won by an Ace – Whether a match will be won by an ace shot

First Double Fault – Who will make the first double fault

First Break of the Match – Who will break their opponent’s serve first in the match

First Ace – Who will make the first ace shot in the match

Average 1st Serve Speed (km/h) – The average speed of the 1st serve (km/h)

Average 2nd Serve Speed (km/h) – The average speed of the 2nd serve (km/h)

To Serve First – Who will be the first server in the match

To Win the Match from the Opponent's Match Point – Whether a competitor will win a match after their opponent had a match point

1st Serve Winning Percentage – Percentage of points won on the first serve

2nd Serve Winning Percentage - Percentage of points won on the second serve

Game Winner – Who will win the game

Deuce in Game (Will Game Go to Deuce?) – Whether there will be deuce (a score of 40-40) in a game

Correct Score of Game ‘n’ – The exact score in a specified game

Race to ‘n’ Games – Who will be the first to win a specified number of games

Correct Score in Set - The exact score of a set (in games)

Tie-break Winner – Who will win a tie-break

Correct Score on Tie-break - What the exact score of a tie-break will be

Tie-break Odd/Even – Whether the number of points won on a tie-break will be odd/even.

The first point of the match: Ace or Double fault? - what will come first in the match: ace or double fault?

The first point of the match: Ace? - whether the first point of the match will be an ace.

The first point of the match: Double fault? - whether the first point of the match will be a double fault?

Winner of the first point of the match - Who wins the first point of the match.

The total score in the 1st game - the total amount of points in the 1st game.

The first winner of % score - who will be the first to score a certain number of points in the match.

The first match point: won on the 1st serve? - whether the first point in the match will be won on the first serve.

Individual total score in the 1st game - the certain player’s sum of points in the 1st game.

A Break will come before a Double Fault - whether a break will be earlier than a double fault.

A Break will come before an Ace - whether a break will be earlier than an ace.

An Ace will come before a Double Fault" - whether an ace will be earlier than a double fault.

A Break will come before a Double Fault - whether a specific player’s break will be earlier than a double fault.

A Break will come before an Ace - whether a specific player’s break will be earlier than an ace.

An Ace will come before a Double Fault - whether a specific player’s ace will be earlier than a double fault.

More double faults than aces - a number of double faults is higher than a number of aces.

Medical Time Out During Match - Any player will take a medical time out during the match.

Player wins his/her serve from 0-40 - Any player wins his/her serve while losing 0-40.

Player loses his/her serve from 40-0 - Any player loses his/her serve while winning 40-0.

Player pulls out or will be disqualified during the match - any player cannot finish the match or will be disqualified.

Player losing the game with zero scoring - any player loses his/her serve without scoring a single point.

Total lob shots of - the certain player’s total number of lob shots.

Total drop shots of - the certain player’s total number of drop shots.

Total volley shots of - the certain player’s total number of volley shots.

Total passing shots of - the certain player’s total number of passing shots.

Total overhead shots of - the certain player’s total number of overhead shots.

Total unforced errors of - the certain player’s total number of unforced errors.

Total winners of - the certain player’s total number of winners.

Total backhand winners of - the certain player’s total number of backhand winners.

Total forehand winners of - the certain player’s total number of forehand winners.

Match duration in minutes - the total duration of the match in minutes.

Duration of the 1st set in minutes - the total duration of the 1st set in minutes.

The longest game (total of points) – the total number of points in the longest game.

The longest game (total minutes) - the total number of minutes in the longest game.

The match will end with a double fault - whether the last point in the match will be a double fault.

The winner will kneel immediately after winning the last point - will the winner of the match kneel immediately after winning the last point.

The winner will lie on the court immediately after winning the last point - will the winner of the match lie on the court immediately after winning the last point.

The game will be won by 4 aces in a row - whether there will be 4 aces in a row in any game.

A player will take a medical timeout and win the match - during the match, any player will take a medical timeout and win the match.

A player breaks the racket - during the match, any player breaks the racket.

Two aces in a row in the same game - whether there will be 2 aces in a row in any game.

A second serve ace - will either player have an ace on the second serve.

Two double faults in a row in the same game - whether there will be 2 double faults in a row in any game.

The number of breaks in the match - the total number of breaks in the match.

Who will make more breaks - which of the players will make more breaks in the match, or it will be a draw.

The number of ’s breaks in the match - the total number of breaks in the match of a certain player.

2 breaks in a row - whether there will be 2 breaks in a match in a row.

The number of breaks in the 1st set - the total number of breaks in the 1st set.

Who will make the 1st break in the 1st set - the 1st break in the 1st set will be made by a certain player or no one.

The number of ’s breaks in the 1st set - the total number of breaks in the 1st set of a certain player.

The first player to earn a break point - which of the players will be the first to earn a break point.

wins his/her first breakpoint - whether a certain player wins his/her first breakpoint.

Total games won on own serve with a score of 40:0 – the total number of games won on own serve with a score of 40:0.

Total games won on own serve with a score of 40:15 - the total number of games won on own serve with a score of 40:15.

Total games won on own serve with a score of 40:30 - the total number of games won on own serve with a score of 40:30.

Total games won on own serve with a score of 40:40 - the total number of games won on own serve with a score of 40:40.

Total games of won on own serve with a score of 40:0 - the total number of games won on own serve with a score of 40:0 of a certain player.

Total games of won on own serve with a score of 40:15 - the total number of games won on own serve with a score of 40:15 of a certain player.

Total games of won on own serve with a score of 40:30 - the total number of games won on own serve with a score of 40:30 of a certain player.

Total games of won on own serve with a score of 40:40 - the total number of games won on own serve with a score of 40:40 of a certain player.

Score after the first two games - the exact score after the first 2 games.

Who will make more aces - which of the players will make more aces in the match, or it will be a draw.

Who will make more double faults - which of the players will make more double faults in the match, or it will be a draw.

38. Volleyball

1. If a match is cancelled (not started) due to a team forfeiting/being disqualified or for any other reason, all bets on this match will be void.

2. If a match is rescheduled or postponed for any reason, all bets stand until the match is played, but for no longer than 25 hours after the original scheduled start time.

3. A match is deemed to have taken place from the moment the first point is scored. If the first point is not scored, a match is not deemed to have taken place.

4. In the event that a match is started, but interrupted in the first set and not finished due to any reason, such as a participant forfeiting/being disqualified, bets placed on outcomes which have been determined when play is stopped stand. Bets on any undetermined (unplayed) outcomes will be void.

5. In the event that a match is started, but interrupted after the first set and not finished due to any reason, such as a participant forfeiting/being disqualified, match winner bets stand. Bets on outcomes which have been determined when play is stopped also stand. Bets placed on undetermined (unplayed) outcomes will be void.

6. Bets on the outcomes of sets which have not been played will also be void.

7. In the event of an interrupted set, the set total is calculated according to the minimum total number of points that could have been scored when play was stopped. The overall total for the match is calculated by adding the total number of points scored in previous sets to the minimum possible points total that could have been scored in sets that were not finished/not played when play was stopped. Handicap bets on interrupted (uncompleted) set(s) and match handicap bets are calculated in the same way.

Example:

A match is abandoned with a score of 15:17 in the 2nd set.

Team 2 forfeits.

Team 1 – Team 2 1:0 (25:20, 15:17).

Minimum Match Total = 112 points (45 from sets already played + 67 minimum total points that could have been scored in the sets that were unfinished/unplayed) (25:20, 25:17, 25:0).

Minimum Individual Total of Team 1 (IT1) = 40.

Minimum Individual Total of Team 2 (IT2) = 37.

Based on this, bets on outcomes are settled as follows:

Match bets:

Match Winner: “Team 1 to win” – win; “Team 2 to win” – loss.

Sets Score: 0:3 – loss, 1:3, 2:3, 3:0, 3:1, 3:2 – void (refund).

Total: bets on totals with a value lower than 112 stand. Bets on totals with a value higher than 112, will be void.

Individual Total (Team 1): bets on an “IT1” with a value lower than 40 will stand. Bets on an “IT1” with a value higher than 40 will be void.

Individual Total (Team 2): bets on an “IT2” with a value lower than 37 will stand. Bets on an “IT2” with a value higher than 37 will be void.

Sets Handicap: bets on the following handicaps "+2.5/-2.5" will stand; all the other Sets Handicap bets will be void

Handicap: In this example, the maximum possible handicaps for the match are as follows:

а) 3:1 (25:20, 23:25, 25:0, 25:0) – Team 1 winning by a margin of 53 points;

b) 2:3 (25:20, 25:23, 0:25, 0:25, 0:15) – Team 2 winning by a margin of 58 points.

Based on this, outcomes for handicaps ranging from ‘-52.5/+52.5’ до ‘+57.5/-57.5’ cannot be determined and the relevant bets will be void. Other handicap bets, which do not fall within this range, will stand.

Bets on the interrupted 2nd set:

Set Winner bets: void

Total: The minimum possible total number of points which could have been scored when play was stopped is 40. Bets on totals with a value lower than 40 will be valid. Bets on totals with a value higher than 40 will be void.

Handicap: In this example, the maximum possible scores in this set are as follows:

а) 25:17 – Team 1 winning by a margin of 8 points;

б) 15:25 – Team 2 winning by a margin of 10 points;

Based on this, outcomes for handicaps ranging from ‘-7.5/+7.5’ до ‘+9.5/-9.5’ cannot be determined and the relevant bets will be void. Other handicap bets, which do not fall within this range, will stand.

"Individual Total" (Team 1): bets on an “IT1” in the set with a value lower than 15 will stand. Bets on an “IT1” in the set with a value higher than 15 will be void.

"Individual Total" (Team 2): bets on an “IT2” in the set with a value lower than 17 will stand. Bets on an “IT2” in the set with a value higher than 17 will be void.

"Correct Score ": bets on outcomes which have been determined (e.g. 25:16) will stand. Bets on outcomes that have not been determined when play is stopped will be void.

“Set Result”: bets on outcomes which have been determined (e.g. Team 1 to win by 12 or more points) will stand. Bets on outcomes that have not been determined when play is stopped will be void.

8. If there is a ‘golden set’ in a match (according to certain tournaments’ rules), this ‘golden set’ is not taken into account when settling bets on this match. The only exceptions to this rule are bets on whether a competitor will qualify for the next round of a competition, and tournament/round winner bets.

9. Customers can bet on the following volleyball markets:

Match bets:

“Match Winner” – Who will win the match.

“Sets Score” (“Set Betting”) – The exact score based on the number of sets won by both teams in the match.

“Total” – Total number of points to be scored in the match.

“Individual Total” – Total number of points to be scored by a specific team in the match.

“Sets Handicap” – Handicap bet on the number of sets to be won/lost by teams in the match.

“Handicap” – Points-based handicap bet on the match.

“Odd/Even Total” – Whether the total number of points in the match will be odd/even.

Bets on the set:

“Set Winner” – Who will win the set.

“Total” – How many points will be scored in the set.

“Individual Total” – Total number of points to be scored in the set by a specific team.

“Handicap” – Points-based handicap bet on the set.

“Odd/Even Total” – Whether the total number of points in the set will be odd/even.

“Race to “n” points” - Who will be the first to win a specific number of points in the set.

“Who will win Point No. “n”?” - Who will win a specified point (e.g. the 3rd, 4th or 5th point) in the set.

“Correct Score” – What will the correct points score be in the set.

“Set Result” – Who will win the set and by what margin.

"Who will lead with the match total of "n" points" – Who will be in the lead after a certain number of points have been scored by the teams in the set.

39. Winter sports

1. Winner of the contest, race, heat, discipline, attempt, etc. For betting purposes, the participant who finishes first according to official results records shall be deemed to be the winner. If an athlete doesn’t participate, bets on that athlete will be void.

2. Head-to-Head. Customers need to predict which athlete of the two offered for betting purposes will finish higher in an event. The athlete who finishes higher according to official results records shall be deemed to be the winner. If neither participant enters the rankings and/or completes the contest, race, etc. due to disqualification or failure to finish, bets shall be void. If both participants withdraw at an early stage, then the competitor with better results is deemed to be the winner. In the event that participants are tied, bets will be void and excluded from multiple and system bets. If both participants withdraw at different stages, the one who withdraws later shall finish higher, regardless of their result in that stage.

3. Athlete rankings are determined by official results records published immediately after a contest, race, heat, discipline, attempt, etc. Subsequent changes to the results due to athletes being disqualified following the contest, race, heat, discipline, attempt, etc. are not taken into account for bet settlement purposes.

4.In Biathlon bets upon the total number of misses of the player are offered (“total misses”). If the result is equal to the designated total, bets will be void.

5. If a contest, race, heat, discipline, attempt is postponed or cancelled for any reason, all bets stand until the end of the tournament or stage in which it should have taken place. If the contest, race, heat, discipline, attempt is cancelled and will not take place before the end of the tournament or stage, bets will be void.

6. If, after an event has been stopped, this event resumes on a different track (route), all bets placed on this event, except for the bets on outcomes which had been determined when the race was stopped, will be refunded.

7. In the event of a change in the distance, the number of rounds of a competition or a change in the venue of the competition, all bets on this event will be refunded.

40. FAST Football

1. The rules and concept of fast football tournaments are determined by the leagues that host the tournaments.

2. The winner of the match is determined within the regular time.

3. For play-off matches, a passing option (advance to the next round) is offered for betting.

4. If the match was canceled (not started) due to the refusal or disqualification of a team or for any other reason, all match bets shall be returned.

5. If a match has started, but has been interrupted and has not been renewed for any reason within 6 hours, only bets on the results that have been determined as of match stopping will remain in force. The remaining bets on undetermined (unplayed) results shall be returned. A match is also considered interrupted if such a status of the match is announced on the official resource of the tournament.

6. Bet option on one of the teams’ money-line, draw or no draw, no loss and handicap are offered.

7. Bets on the total number of goals scored (total). If the total is matched, the bet will be returned.

8. In individual total bets, only goals scored against the opposing team are taken into account.

9. Score of the match. Players are suggested to predict the score of the match. «Multiple» and «System» do not allow to take more than one score of a fast football match.

10. Time Match. Players are suggested to predict the result of the first half and the entire football match. In the line, the initial letters are used to indicate these results: V - for victory, and D – for draw, while the first position shows the result of the first half, and the second position - the result of the entire match. «Multiple» and «System» do not allow taking more than one time match result.

11. Which team will score the next goal. Players are suggested to predict which of the teams will score the next goal. If a team scores an own goal, it is considered that the goal was scored by the opposing team. If there was no next goal, “No Goal” is considered as the winning option.

12. Game options can be accepted in a series of post-match penalty shootouts. A series of post-match penalty shootouts is a method used to determine the winner of a match that ended in a draw, when the competition regulations do not allow a draw in this match.

13. In the series of post-match penalty shootouts, betting options on the following event results are offered:

- Passing or Winner of the Tournament (team 1 / team 2);

- Total Penalty Shootouts (more / less) - predicted total number (sum) of post-match shootout attempts of both teams;

- Result of the last penalty shootout (scored / missed) - whether the last penalty shootout in the series will be scored or not;

- The last penalty shootout will be heat by (team 1 / team 2);

- The number of penalty shootouts - the exact number of hitting attempts in the series of post-match penalty shootouts;

- Nth shootout in the penalty shootout series - the method of hitting the shootout number (sequential shootout number), (scored, goal post, wide of goal, ball turned away by the goalkeeper) - indicates the shootout number in the series of any team and the method of its hitting.

14. In case software failures in the acceptance of bets (obvious errors in odds, inconsistency of odds for different options, etc.) and in case of other arguments confirming the incorrectness of a bet, the Operator has the right to declare these bets invalid.

Other events

1. E-Football Rules

General Terms

1. e-Football tournaments are run on the gaming platform using the electronic simulators of football

2. Competitions are held online and offline as a round-robin tournament.

3. 5 e-Sports players who are 18 years of age or older participate in the tournaments.

Tournament procedure

4. One team is assigned to each participant in the tournament.

5. e-Sports players compete with each other in a round-robin schedule.

6. The winner of the match is determined during regular time.

7. If regular time ends in a draw, the players must select: “Agree to a draw” The following extra time modes are not available: “Golden Goal”, “Classic” or “Penalty Shootouts”

8. When a match ends in a draw, its score is included in the tournament statistics.

9. The result of the match is entered into the tournament statistics at the end of the regular time.

10. Regular time includes one half of 45 virtual time units, which is equivalent to 5 real-life minutes; two halves of 90 virtual time units, which is equivalent to 10 real-life minutes.

11. Only injury time awarded by games, which are the electronic simulators of football, virtual referees in the game can be added to the regular time of a half. This injury time counts as regular time.

Tournament winner

12. Each participant plays a total of 8 matches per tournament: 4 home matches and 4 away matches.

13. Each tournament consists of 20 unique matches in which all 5 participants take part.

14. At the end of each match, players earn points as follows:

Victory - 3 points;

Draw - 1 point;

Defeat - 0 points.

15. Should two players have an equal number of points, the player with the best goal difference will be declared the winner.

16. All match results are added to the official tournament statistics in real time.

17. In the event of a technical failure which means that it is impossible to hold a tournament, bets on the unplayed matches will be settled at odds of 1.00.

18. Cancelled matches are not replayed and will be listed as “Cancelled”.

19. Future tournaments with new lineups shall be scheduled for upcoming dates.

20. If a participant fails to show up or is not able to join the tournament due to force majeure circumstances, then he/she shall be substituted immediately or in advance, depending on the amount of notice given.

21. If a participant cannot be substituted, or if at least 1 of 5 participants is absent, the tournament shall be cancelled, since the rules stipulate that 5 e-Sports players must participate in a tournament.

22. Bets on e-Football events are accepted online during the live broadcast.

The available markets (regular time/half) are:

1X2;

Double Chance;

Handicap;

Total;

Team’s Individual Total;

Odd/Even;

Correct Score;

Next Goal;

Both Score;

Score In Both Halves;

Half Time/Full Time

23. In the event of software malfunctions when bets are being accepted (obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live/Virtual Sports sections and those displayed on the bet slip, etc.) or should there be other indications of bets having been accepted incorrectly, the Operator is entitled to declare the affected bets void.

24. The tournament’s official websites:

https://www.cyberarena.live/

https://www.esportclub.pro/

2. e-Basketball Rules

General terms for tournaments

1.01. e-Basketball tournaments are run on the gaming platform using the electronic simulators of basketball.

1.02. Competitions are held online and offline as a round-robin tournament.

1.03. e-Sports players who are 18 years of age or older participate in the tournaments.

Tournament procedure

1.04. One team is assigned to each participant in the tournament.

1.05. The winner of the match is determined during regular time, including extra time (overtime).

1.06. The result of the match is entered into the tournament statistics at the end of regular time.

1.07. Regular time includes: 1 quarter – 5 real-life minutes, 4 quarters of 5 real-life minutes each. Extra time (overtime) is 3 minutes.

Tournament winner

1.08. Each participant plays a total of 2 matches with each participant in the tournament:

1 home match;

1 away match.

1.09. At the end of matches, a winning percentage is calculated for each player.

1.10. Should two players have an equal winning percentage, the player with the best points difference will be declared the winner.

1.11. All match results are added to the official tournament statistics online.

Force majeure:

1.12. If there are technical problems and the tournament cannot be held, payouts will be calculated at odds of 1.

1.13. Cancelled matches will not be not rescheduled and will be listed as “Cancelled”.

1.14. Future tournaments with new lineups will be scheduled for upcoming dates.

Participant substitutions, cancellation of the tournament:

1.15. If a participant fails to show up or is not able to join the tournament due to force majeure circumstances, then he/she shall be substituted immediately or in advance, depending on the amount of notice given.

1.16. If a participant cannot be substituted, the tournament will be held without the participant that failed to show up.

1.17. Bets on e-Basketball events are accepted online during the live broadcast.

The available markets in regular time (including overtime)/in each quarter are:

2-way Winner

1X2;

Double Chance;

Handicap;

Total;

1.18. In the event of software malfunctions whilst bets are being accepted (obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live/Virtual Sports sections and those displayed on the bet slip, etc.) or should there be other indications of bets having been accepted incorrectly, the Operator is entitled to declare the affected bets void.

2. The tournament’s official websites:

https://www.cyberarena.live/

https://www.esportclub.pro/

3. E-Ice Hockey Rules

General terms for tournaments

1. E-Ice Hockey tournaments are run on the gaming platform using the electronic simulators of hockey. 2. Competitions are held online and offline as a round-robin tournament.

2. All tournaments are held online and follow a round robin format.

3. Tournaments feature competitors who are at least 18 years of age.

Tournament rules

4. Each competitor is assigned a team for the tournament.

5. Competitors face each other in a round robin tournament.

6. Match winners are determined in regular time.

7. If a match ends in a draw in regular time, competitors end this match by selecting the “End Match as a Draw” option.

8. The match result is then added to tournament stats as a draw with the score..

9. Match results are added to tournament stats as soon a match ends (in regular time).

10. The term “regular time” refers to 3 periods, each of which are 20 minutes long in game time. As 20 minutes of game time is equal to 4 minutes of real time, each match lasts for 12 minutes in real time.

Determining the winner of a tournament

11. Competitors face each other twice in a tournament:

- one match at home;

- one match away.

12. Competitors are awarded the following points based on match results:

- 3 points for a win;

- 1 point for a draw;

- 0 points for a draw.

13. If two competitors have the same number of points, the competitor with a superior goal difference is deemed to be the winner.

14. In the event of technical problems and that a tournament cannot be held, all bets on matches which don’t take place will be void (settled at odds of 1.00).

15. Matches which are cancelled are not replayed and are deemed to have been cancelled.

Then new tournaments are created with up-to-date rosters for forthcoming dates.

16. If a competitor doesn’t show up to a tournament or is unable to participate in a tournament due to force majeure circumstances, the aforementioned competitor is replaced, either at short notice or well in advance depending on when it becomes apparent that they won’t be taking part in a tournament.

17. Bets on E-Ice Hockey are accepted online during the live stream.

18. If software errors occur when bets are accepted (i.e. obvious errors in the odds, divergence from odds in various selections etc…) or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.

Official sources of tournaments

19. The tournament’s official websites: https://www.cyberarena.live/

https://www.esportclub.pro/

4. E-Futsal rules

General terms for tournaments

1. The tournaments are held on the gaming platform using the electronic simulators of football.

2. Competitions are held online and offline among participants as a round-robin tournament.

3. e-Sports players who are 18 years of age participate in the tournaments.

Competition procedure

4. One team is assigned to each participant in the tournament.

5. e-Sports players compete with each other in a round-robin schedule.

6. Each participant plays a total of 2 matches with each tournament participant: 4 home matches and 4 away matches.

7. The winner of the match is determined during regular time.

8. If regular time ends in a draw, the e-Sports players must select: “Agree to a draw” with no extra extra time modes available.

9. When a match ends in a draw, its score is included in the tournament statistics.

10. The result of the match is entered into the tournament statistics at the end of the regular time.

Force Majeures:

11. In the event of a technical failure which means that it is impossible to hold a tournament, bets on the unplayed matches will be settled at odds of 1.

12. Cancelled matches are not replayed and will be listed as “Cancelled”.

Tournament participants substitution, tournament cancellation:

13. If a participant fails to show up or is not able to join the tournament due to force majeure circumstances, then he/she shall be substituted immediately or in advance, depending on the amount of notice given.

14. If e-Sports player cannot be substituted, the tournament is held without the e-Sports player, who failed to show up for the tournament.

15. Bets on E-Futsal are accepted before the start of the match, as well as online during the live broadcast.

The available markets (regular time/half) are:

1Х2;

Double Chance;

Handicap;

Total;

Team’s Individual Total;

Odd/Even;

Next Goal;

Both Score;

Half Time/Full Time.

16. In the event of software malfunctions when bets are being accepted (obvious misprints in the odds, inconsistencies between the odds displayed in various positions etc.) or should there be other indications of bets having been accepted incorrectly, the Operator is entitled to declare the affected bets void.

Official sources of tournaments:

The tournament’s official websites:  

https://www.cyberarena.live/

https://www.esportclub.pro/

5. E-Tennis rules

General terms for tournaments

1.1 E-Tennis tournaments are held on the gaming platform using the electronic simulators of Tennis

1.2 All matches are held online and offline.

1.3 Tournaments feature competitors who are at least 18 years of age.

Competition procedure

1.4 Each competitor is assigned a player.

1.5 The match winner is determined by the result of the completed set.

Set

The player who wins 6 games is deemed to be the winner. If the set reaches a score of 6:5, another game is played. This set ends if the score is 7:5. However, if the score is 6:6, a tie-break is played.

Game

Each game starts with a score of 0:0. If the first serve is won, the server wins first point and the score becomes 15:0, if it is lost , the score is 0:15. Subsequent two serves gets the score to 30 and then 40 respectively. If the server’s score is 40 and their opponent’s score is 30 or less, they will win the game provided they win the next point. If the score reaches deuce (i.e. both players’ score is 40), the score is advantage to the player who wins the next point. If the player at advantage wins the following point after this, they win the game.

Tie-break

The player that starts serves the first point, after which their opponent serves twice and then they both take it in turns to serve twice. The first player to reach 7 points with a 2-point advantage wins the tie-break. The tie-break is played until one player wins by 2 points.

1.6 Bets stand if the court surface is changed.

1.7 If the match format is changed, all total and handicap bets will be settled at odds of 1.00. Match winner bets, as well as bets on games played, are paid out according to the stated odds.

1.8 All game results are added to the official statistics in real-time.

1.9 Bets on e-Tennis are accepted online during the live stream.

Force Majeure:

1.9.1 In the event that a match cannot take place due to a technical failure, all bets will be settled at odds of 1.00.

2. The tournament’s official websites:

https://www.cyberarena.live/

https://www.esportclub.pro/

6. E-Cricket Rules

General conditions for the competition

1.1. The cyber cricket tournament is held on gaming platforms on the basis of electronic cricket simulators.

1.2. Matches are held among the participants online.

1.3. E-sportsmen who have reached the age of 18 take part in the tournaments.

Competition procedure

1.4. A team is assigned to each participant of the tournament.

1.5. The winner of the match is determined according to the results of two innings by the number of points (runs) scored. Each inning is limited to 5 overs. Each over is limited to 6 returns. Each team has 5 wickets in the match.

1.6. If the teams scored equal number of runs, a tie is announced, after which the teams play a superover consisting of 2 innings. Each inning is limited to 6 returns. Each team has 2 wickets in superover. If, at the end of the tie, the winner is still not determined, then the result is calculated as a draw. The result of “Draw” match with the current score is recorded in the statistics.

1.7. All results of matches are entered online into official statistics.

Force majeure:

1.8. In case of technical failures or impossibility of holding the tournament, all bets the result of which is unknown in failed or interrupted matches are calculated with odds 1.

1.9. Cancelled or interrupted matches are not replayed or resumed.

Substitution of the tournament participants, cancellation of the tournament:

1.10. If a participant fails to appear or is unable to participate in the tournament due to force majeure, the player shall be replaced urgently or in advance, depending on the circumstances affecting the period for receiving information.

1.11. If it is impossible to replace the e-sportsman, the competitions with his participation shall be cancelled.

1.12. E-Cricket bets are accepted both before the match begins and by online broadcasting.

1.13. In case of software failures, when accepting bets (obvious typos in the odds, inconsistency of odds in different positions, etc.) and with other arguments confirming bet incorrectness, the Operator is entitled to declare these bets invalid.

Official tournament sources:

Operator’s official website: http://stats.esportclub.pro/

YouTube: ESPORT PRO CLUB #Cricket

7. E-Fighting Rules

General Conditions of Tournaments

1.01. The tournaments are held on gaming platforms based on electronic fighting games.

1.02. The tournaments are held among participants online and offline.

1.03. Cybergame players who have reached the age of 18 take part in the tournaments.

Competition procedure

1.04. Each participant in the battle is assigned a character.

1.05. Depending on the fighting type, the Fight Winner can be determined both by the number of rounds won and ahead-of-time win. The number of rounds in a fight also depends on the fighting type and the fight format.

1.06. All combats results are entered into the official statistics online.

1.07. Bets acceptance on E-Fighting is carried out by online broadcast.

1.08. Bets are calculated in the same way as in the corresponding traditional sports.

Force majeure:

1.09. In case of technical bugs and the lack of possibility of a fight, all bets are calculated on 1 coefficient.

1.10. In case of software failures when accepting bets (obvious misprints in the coefficients, inconsistency of the coefficients in different positions, etc.) and any other arguments confirming the incorrectness of the bet, the Operator has the right to declare these bets invalid.

Official tournament source:

https://www.esportclub.pro/

8. CS:GO rules

General terms for tournaments

1.01 Tournaments are held on the gaming platforms using the multi-user computer game.

1.02 All matches are held online and offline.

1.03 Tournaments feature competitors who are at least 18 years of age.

Procedure for competition

2. Teams compete among themselves on a round-robin basis in 2 rounds.

The concept “round-robin system” means the system of drawing a sport event according to which each participating team plays with all other participating teams (each with each) twice.

3. Two opposing sides “Counter-terrorists” and “Terrorists” take part in matches.

4. For competitive purposes, the first team in the match name (hereinafter referred to as “the first”) plays for the “Terrorists” side, and the team located second in the match name (hereinafter “the second”) plays for the “Counter-Terrorists” side. ".

5. Each side has its own specific goals:

5.01. The goal of “Terrorists” is to detonate explosives or destroy the opposing side.

5.02. The goal of “Counter-terrorists” is to destroy the opposing side or to defuse explosives.

6. Each team plays 2 matches with each other team participating in the tournament:

- starts 1 match for “Counter-Terrorists”;

- start 1 match for “Terrorists”.

6.01. The side for which the team starts to play is determined as a result of drawing of lots.

7. The map on which the match will take place is determined as a result of drawing of lots.

8. Each match consists of 30 rounds. One round lasts for 1 minute 30 seconds.

9. The round may end ahead of time in case of early fulfillment of the goals of one of the parties.

10. Time until the end of the round can be either extended or reduced by planting or defusing explosives.

10.01. Reducing time of the round: If the side of “Terrorists” plants explosives regardless of the round time, the time until the end of the round becomes equivalent to a timer on explosives, which is 40 seconds.

10.02. Extending time of the round: If the side of “Terrorists” plants explosives no later than 3 seconds before the end of the round, the round time is extended by the equivalent of explosive timer, which is 40 seconds.

11 Victory in the round is determined depending on the fulfillment of the opposing side's goals in accordance with clauses 5.01, 5.02.

11.01. Victory in the round in which the time runs out before the team playing for “Terrorists” succeeds in planting the bomb will count towards the team playing for “Counter-terrorists”.

12. According to the results of the first 15 rounds, the teams reverse the opposing sides and continue to play for them until the end of the match.

13. The result of the match is determined by outcome of 30 rounds. To win a match, it is enough to win in 16 rounds out of 30 possible. If each of the teams gains 15 rounds, then the result of the match is recorded as a “draw”.

Determining the winner of a tournament

14. Each participating team plays 2 matches with every other participating team of the tournament:

- starts 1 match for “Counter-Terrorists”;

- start 1 match for “Terrorists”.

15. At the end of the match each team is awarded points:

- Victory: 3 scores;

- Draw: 1 score;

- Loss: 0 scores.

15.01. If it is impossible to host or complete the match because of force majeure circumstances according to paragraphs 21, 22, 24, 26 the participants in the match are assigned 0 scores.

15.02 If the match is interrupted due to technical reasons, actual score of the match at the moment of interruption is calculated in tournament bracket of the season in section “Victories in rounds” and considered when determining the winner of the tournament season according to paragraph 16.

16. If two teams get equal number of points, the winner of the tournament season as well as all other places in tournament bracket of the season are defined according to the below listed rules (by ranking):

- according to the highest number of rounds won in ties held with all opposing teams. In other words, the team, which won more rounds will be higher in the tournament bracket of the season;

- by the difference between rounds won and lost in ties held with all opposing teams. In other words, the team, which won more rounds than lost in all ties with all teams will be higher in the tournament bracket.

17. All results of the matches are entered into official statistics of the tournament online.

Determining 3 best teams of the month

18. At the end of each calendar month “TOP 3” best teams are determined among all participants of CS:GO tournaments.

18.01. Separately among all participants of the competitions held in “Group A” and “Group B”.

19. The teams, which took part in more than 20 season tournaments per calendar month, participate in “TOP 3” rating.

20. Place in “TOP 3” rating is determined according to the below mentioned rules (by ranking):

- by total percentage of victories in matches per calendar month;

- by greater rounds won in ties held with all opposing teams per calendar month. In other words, the team, which won more rounds per calendar month will be higher in the tournament bracket of the season.

Force majeure

21. In case of technical problems and absence of the opportunity to host match, the scheduled match is considered cancelled.

21.01. Cancelled matches are not replayed and remain with status “Cancelled”.

Next, new seasons of tournaments with the current composition are created for the upcoming dates.

22. If during the match technical problems arise and there is no opportunity to continue it, the current match is considered interrupted.

22.01. Interrupted matches are not replayed and remain with status “Interrupted”.

23. Match can be restarted if it was not started in accordance with the planned schedule before:

- wrong composition of the participants in the match;

- incorrectly selected “Counter-Terrorists”/ “Terrorists” party.

Provided that the error was discovered before the meeting of the opposing sides on the match map or completion of one of the goals of the sides, or until the end of the first round of the match.

24. Match will be considered “Cancelled” if the match was not started according to the planned schedule:

- wrong composition of the participants in the match;

- incorrectly selected “Counter-Terrorists”/ “Terrorists” party.

If the opposing parties met on the match map or completed one of the goals of the sides, or until the end of the first round of the match.

25. If a participating team fails to appear or it is impossible for it to participate in the tournament season due to force majeure circumstances, the team is replaced urgently or in advance, depending on the circumstances affecting the period for obtaining information.

26. If it is impossible to replace the team, the competition is held without the team, which did not appear for the tournament season.

The tournament’s official websites:

https://www.cyberarena.live/

https://www.esportclub.pro/

9. Cybersports

1.General definitions:

A “frag” means the liquidation of the opponent.

“Denying” means the destruction of an allied tower.

“N” (n) means any number.

“Best of 1” (Bo1) means that only one matchup is held;

“Best of 2” (Bo2) means a series of two games;

“Best of 3” (Bo3) means a series of games until one player has won twice;

“Best of 5” (Bo5) means a series of games until one player has won 3 times;

“Best of 7” (Bo7) means a series of games until one player has won 4 times;

“Best of 9” (Bo9) means a series of games until one player has won 5 times.

2. A single match may include one or several maps/games. The number of maps/games is stipulated by the rules and may vary subject to the stage of the tournament. If there is one map/game (best of 1), the teams play one map (game), and a win on the map/in the game means that the match is won. Should the rules stipulate that the match proceeds until two or three wins (best of 3, bets of 5), the team must win two or three maps/games respectively. Should the rules stipulate that the match includes two maps/games (best of 2), this match may end in a draw.

3. Bets are accepted on the entire match and its stages. There is no restriction on the time a bet is placed – bets are accepted until either team wins the match and/or map/game, as long as a draw is not offered.

4. A technical glitch may cause a match to be interrupted.

5. Should a game be postponed for 25 hours or more due to technical failures, or should a game be interrupted and abandoned, all bets on that game will be settled at odds of 1, except for markets whose outcomes had already been unconditionally determined before the game was interrupted.

6. When a Customer places a bet on the “Winner of the Match” market, he/she must predict which team shall win in the entire series of maps/games.

7. When a Customer places a bet on the “Winner of the Map/Game” market, he/she must predict which team shall win a specific map/game. To win a map in League of Legends, Dota 2 or Smite, the team must destroy the opposing team’s main building, although the number of frags by the defeated team may exceed that of the winner. Either team may surrender in advance, which is regarded as a defeat on the current map.

8. When a Customer places a bet on the “Total Frags” market, he/she must predict the total number of frags on the map/in the game, excluding kills by neutral creeps. Customers can also place bets on the market “Total Frags in the Match”. When a Customer places a bet on the “Frags Handicap” market, he/she must predict the difference between the number of frags by team 1 and the number of frags by team 2 on the map/in the game. Customers can also place bets on the market “Frags Handicap in the Match”.

Let us take a best-of-three match as an example. In the first map/game: team 1 got 27 frags, and team 2 got 21 frags. The total number of frags on the map/in the game amounts to 27+21=48, and the frags handicap amounts to 27-21=6 against team 2. In the second map/game: team 1 got 25 frags, and team 2 got 10 frags. The total number of frags on the map/in the game amounts to 25+10=35, and the frags handicap amounts to 25-10=15 against team 2. The total number of frags in the match is 83, and the total frags handicap is -21 against team 2.

9. When a Customer places a bet on the 'Total Maps/Games' market, he/she must predict the total number of maps/games in an event. When they place a bet on the “Maps/Games Handicap” market, he/she must predict the difference between the number of maps/games won by team 1 and the number of maps/games won by team 2.

Let us take a best-of-three match as an example. Team 1 won two maps/games, and team 2 won no maps/games. The total number of maps/games is 2, and the maps/games handicap is -2 against team 1.

10. When a Customer places a bet on the market “Which team will be the first to frag”, he/she must predict which team will be the first to frag on the map/in the game. Only a team's liquidation of their opponent counts for bet settlement purposes.

11. When a customer places a bet on the “Which Team Will Be The First To Lose A Tower?” market, they must predict which team will be the first to lose a tower on the map/in the game. In Dota 2, the teams may deny their own towers, which shall be regarded as that team losing a tower. Bets on this market are accepted on the following cybersports: Dota 2, League of Legends, and Smite.

12. When a customer places a bet on the “Duration Of The Map From X Minutes to Y Minutes” market, he/she must predict the duration of a map/game. The selection “Yes” means that the map/game will last the specified amount of time. The selection “No” means that the map/game will last more or less than the specified amount of time. The duration of a map/game is determined according to the game clock. Let us take the market “Duration Of The Map From 0 Minutes To 40 Minutes” as an example. The game lasted 40 minutes 01 second. The duration of the game is deemed to be 41 minutes, and the selection “No” shall win.

13. If the name of a team is changed as a result of the team withdrawing from an organization by entering another one or being officially renamed, bets shall stand by. In the event that the line-up of the team changes when the name has been changed (even if just one participant changes), bets shall be void.

14. If a team receives a map advantage in accordance with the format and rules of the relevant tournament, then for the bet settlement purposes, the team that receives this map shall be deemed the winner.

15. If a match or map is replayed due to loss of connection or technical problems unrelated to a player, pre-match bets shall stand by for the replay in accordance with the official results (except for cases, whether the replay begins more than 25 hours after the time that the match/map was originally due to start). All Live bets on the match/map shall be void, except for cases, where the outcome of the bets has already been known and the replay shall be considered as a separate event.

16. The official sources of the tournament are:

Dota 2

The International - http://www.dota2.com/international/overview/

The Major – http://ru.dota2.com/

The Summit – http://beyondthesummit.tv/

ESL One – http://en.esl-one.com/gate/

EPICENTER – http://www.epicenter.gg/

WePlay League - http://weplay.tv/

JoinDOTA League - http://www.joindota.com/

ProDotA Cup - http://prodota.eu/

Global Grand Masters - http://globalgrandmasters.com/

SL i-League StarSeries - http://dota2.starladder.tv/

Major League Gaming - http://www.majorleaguegaming.com/

DreamLeague - http://dreamleague.dreamhack.com/

Dreamhack - http://dreamhack.com/

League of Legends:

LoL Continental League – http://ru.lolesports.com/

World Championship – http://ru.lolesports.com/

Europe Championship Series – http://ru.lolesports.com/

LoL Champions Korea - http://ru.lolesports.com/

North America Championship Series - http://ru.lolesports.com/

Intel Extreme Masters - http://intelextrememasters.com/

Counter-Strike: Global Offensive:

ESL Pro League – http://en.pro.eslgaming.com/csgo/proleague/

ESL One - http://en.esl-one.com/gate/

ELEAGUE – http://www.eleague.com/

DreamHack – https://www.dreamhack.se/splash/

CyberGamer - http://au.cybergamer.com/

Electronic Sports World Cup - http://www.eswc.com/

Esports Championship Series - http://www.csgoleague.com/

Evetech Champions League - http://www.evetech.co.za/ecl/

Global Grand Masters - http://globalgrandmasters.com/

Hitbox Cup - http://www.hitbox.tv/esports

Intel Extreme Masters - http://intelextrememasters.com/

Major League Gaming - http://www.majorleaguegaming.com/

Northern Arena - http://www.northernarena.ca/

Owayo Masters - http://www.owayo-masters.com/

PGL - http://csgo.pglesports.com/

StarLadder i-League Star Series - http://csgo.starladder.tv/

Stream.me Gauntlet - https://www.stream.me/gauntlet

StarCraft 2:

World Championship Series – http://wcs.battle.net/sc2/en#schedule

Intel Extreme Masters - http://intelextrememasters.com/

World of Tanks:

WGL - http://ru.wgleague.net/

Smite:

Smite Pro League - http://esports.smitegame.com/

DreamHack - https://www.dreamhack.se/

Overwatch:

ESL - http://www.eslgaming.com/

Overwatch Open - http://www.overwatchopen.com/

Heroes of the Storm:

ESL - http://www.eslgaming.com/

Dreamhack - https://www.dreamhack.se/

Hearthstone: Heroes of Warcraft

Dreamhack - https://www.dreamhack.se/

SeatStory Cup - http://seatstorycup.com/